Steve Scharf needs to add this audio fidelity difference between Android & iOS to his excellent comparison document
Wally J <[email protected]> Wed, 22 Nov 2023 19:56:37 -0400
| Newsgroups | misc.phone.mobile.iphone,comp.mobile.android,alt.audio.equipment |
|---|---|
| Organization | A noiseless patient Spider |
| Message-ID | <[email protected]> |
Regarding this useful technical comparison document by Steve Scharf: <https://docs.google.com/document/d/1JznrWfGJDA8CYVfjSnPTwfVy8-gAC0kPyaApuJTcUNE/> Steve Scharf needs to add this critically important audio fidelity data below to his excellent comparison document (as the data holds value). <https://groups.google.com/g/misc.phone.mobile.iphone/c/sY8lOr4LVN4> Technical snippets for Steve's comparison document... "The iphone DOES NOT support lossless music because it has no way to get audio to the headphones by something other than lossy bluetooth." "Android products do." "Apple Music supports 192/24 bit but Apple products like the iPhone and Airpods Max do not support it as the iPhone uses Bluetooth to transmit the audio to external headphones." "Apple Music has lossless support for up to 192khz/24 bits but iPhone 15 Pro and other models do not support it. Therefore you have to buy an Android Phone or Android based music player to get the best music high fidelity off of Apple Music." "Apple devices like iPhone 15 do not support codecs like AptxHD which ARE REQUIRED for maximum performance with headphones while playing back 192/24 bit ALAC which Apple Music provides." "Apple codecs do NOT support transfer of lossless. Apple provides only a crude bluetooth capability. To get true high fidelity to the headphones requires AptX HD or something better OTHER than Apples Bluetooth. " "Airpods Max do not support AptXHD or other advanced codecs and sound like crap compared to capable headphones like B and W PX8s." -- The intelligent person comparing audio looks at it with an open ear.