Automatic Duck Pro Export Fcp
Delaine Sokolski <[email protected]> Mon, 4 Dec 2023 05:49:02 -0800 (PST)
| Newsgroups | alt.autos.subaru |
|---|---|
| Message-ID | <[email protected]> |
Pro Export FCP is an AAF/OMF exporter for Final Cut Pro that has been the s= tandard for FCP interchange since 2002. With Pro Export FCP 4.0 you can export Avid MXF media that connects to your= exported AAF file, write media that is external to the OMF or AAF file avo= iding file size limits as well as translate many effects from Final Cut Pro= 7 to your Avid or Quantel Generation Q system. Automatic Duck Pro Export Fcp Download File https://urllio.com/2wI4Wu Let's fly through this product and first explore an FCP-to-Avid edited sequ= ence transfer using the Duck's Pro Export. (Both Import and Export are desi= gned for FCP 4.1 or later.) I did my tests in Jaguar 10.2.6. The plugins ar= e easily installed and activated for your specific machine via Automatic Du= ck's automatic 24/7 web registration. For now, anything done in Final Cut Pro to change the look of your image: k= eyframed scale, position, rotation changes, color corrections, filters, etc= . are all considered effects by the Duck Pro Export. Effects details can ce= rtainly be described in the exported OMF file, but for now, not in a way th= at Avid systems will accept. Your effects will have to be re-built in your = Avid system. Here's an ear-opener: with Pro Export FCP, audio clips will come across int= o Avid with identical keyframed level changes! If you attempt to export mor= e FCP tracks than your Avid model can handle, those layers will be locked. The new Duck translates FCP Nests. Read that again! Upon Avid OMF import, e= ach is translated into an Avid Submaster effect, the nearest relative. The = only limitation is an oddball caveat: you cannot establish a nest, then mak= e a cut to shorten it, and then export it-- Duck Export won't understand su= ch cuts in the nest shell-- it's looking at the original nest and the info = inside only. Trim to taste after Avid import. If you have sliced into your nest at one or more points, you must export yo= ur main FCP sequence, then go back and export each nest fragment, one at a = time, from cut to nest cut. They each retain their location in sequence tim= ecode, and can be edited into the main sequence once in the Avid timeline, = where, again, placeholder regions have been established, to be filled by th= e "mini-Nests." But for greatest time savings, do a picture lock on all nes= t components and then export the solid nest. Avid-compatible OMF files exported from FCP have been tested with Avid Symp= hony, Media Composer, Xpress and Xpress DV in NTSC (30i) and PAL (25i). I t= ested various OMF Duck Exports from FCP 4.1 to Avid XpressDVPro 4.1.1 on my= own system. It delivers. In the mid 90's Avid Technology pioneered and promoted the Open Media Frame= work as a bridge between applications such as nonlinear editors and audio t= ools, which was adopted by, among other toolmakers, DigiDesign, now a part = of Avid, to make audio transfers to ProTools and back much easier. Apple im= plements audio file OMF export natively in FCP (since version 2.0) for the = same reason. So why did the Duckmaster name the product "Automatic Duck?" During early d= evelopment, Wes came across the best-known work of French engineer/inventor= Jaques de Vaucanson, who in 1739, during an "automata" craze, invented a m= echanical duck which was a crowd-pleaser. It was reportedly as amazing as W= es' products. It not only quacked, swam, flapped its wings-- each made of o= ver 400 parts-- it also "ate" and "excreted"-- a useful analogy. As Final Cut Pro began showing up as an affordable offline tool at post hou= ses and TV stations, more and more users clamored for efficient transfer pr= otocols. While accurate to the frame, using an edit decision list (EDL) lim= its export to 1 video track at a time, plus one key or title layer. For tho= se cutting multilayer compositions in FCP, it was an unwieldy workaround, a= nd Wes knew it. Open Xsend Motion, click the Browse button, select the XML file you just ex= ported, then click Continue. (The checkboxes in the middle allow you to ign= ore audio and determine how layers are treated. Here, again, I checked Igno= re Audio.) The second product being announced is the aforementioned Automatic Duck Med= ia Copy, an update to the popular utility that adds support for FCPX XML fi= les. Automatic Duck Media Copy reads AAF or OMF exports from Avid editing s= ystems, XML files from Final Cut Pro 7 and earlier, or XML files from Final= Cut Pro X 10.1.2 and later, then it figures out which media files are refe= renced by the sequence(s) and copies those media files to a location the us= er specifies. Automatic Duck's first product, an After Effects import plug-in that could = read Avid OMF exports, was called Automatic Composition Import and shipped = just before the National Association of Broadcasters exposition in April 20= 01.[2][3] Automatic Duck started offering interchange between Final Cut Pro and Avid = in July 2002 with Automatic Sequence Export Pro,[5] a plug-in that could ex= port an OMF composition for import into an Avid editing system. In February= 2003 MacWorld magazine awarded Automatic Sequence Export PRO 4.5 stars.[6] Eventually the After Effects import plug-in was renamed Pro Import AE and t= he Final Cut OMF export plug-in was renamed Pro Export FCP. The plug-ins ha= ve improved in the amount of information translated as well as adding suppo= rt for newer file formats such as AAF, MXF and XML. Pro Import AE is now at= version 4.0, Pro Import FCP at version 2.0 and Pro Export FCP at version 4= .0. In the exported file, the current-time indicator retainsits original positi= on if it is within the duration of the sequence. Otherwise,the plug-in plac= es the current-time indicator at the end of theAvid Media Composer sequence= . Note that exporting a Final Cut Pro XML file from Premiere Pro turns merged= clips into nested sequences in Final Cut Pro. Premiere Pro and Final Cut P= ro 7 (and earlier) can share Final Cut Pro XML files for data exchange. To = share data between Final Cut Pro X and Premiere Pro, you can also use a thi= rd-party tool called "Xto7." For more information on using this tool, see t= he XtoCC tutorial. Xsend Motion is both an app and a Final Cut Pro X Share extension. The Shar= e extension makes things transparent and easy for those who don't like to t= amper with XML exports. You can simply start out with a Final Cut Pro X tim= eline stuffed with transitions, titles, effects, colour grading, etc. When = you choose this method, the extension makes Final Cut Pro X export an FCPXM= L file in the background and automatically sends it to Xsend Motion. The ap= p lets you set a few options and will then translate the XML to Motion ling= o and launch the application. However, Final Cut Pro X can't share a Compou= nd Clip. If you want to send a Compound Clip to Motion, you must manually e= xport an FCPXML file and open it in Xsend Motion. [Editor's Note: At this point in the interview, Wes took me through a brief= demo of Automatic Duck's new plug-ins, Ximport AE and Media Copy. Upon exp= orting a Final Cut Pro X XML file, the Ximport AE plug-in will re-build tha= t timeline in After Effects, making each clip its own separate layer. Plus,= parameters such as dissolves, scaling, and positioning are translated, wit= h the ability to make changes as needed. The demo also showed off how the s= ettings for third party filters common to both applications, such as Red Gi= ant's Colorista 3 in this case, will translate across FCP X and After Effec= ts. The rebuilt-time was very quick and everything performed as it should. = Media Copy, a revamp of an older plug-in, adds FCPX support. It also suppor= ts XML from Final Cut 7 and earlier and Avid AAF files. This plug-in is hel= pful when a project has to be handed off, say, from an editor to a designer= , when you don't know what media files to send or if it's difficult to coll= ect them all. Media Copy V4 takes the XML file exported out of Final Cut an= d then a user can specify a place for that media to go. This plug-in should= be a very useful companion to Ximport AE. Both plugins ship on September 9= th. Media Copy will be sold for $99. XImport AE will be sold for $199.] Let's review: Adobe Premiere Pro reaches feature parity with Final Cut Pro,= exceeding it in some aspects, and in the process builds up an equal-sized = customer base as Apple's NLE. Then Apple relaunches FCP from the ground up = -- and removes a lot of the features shared between the two, making Premier= e Pro undeniably more feature-rich. It seems perfect timing for Adobe, whos= e application is now easier to migrate to from Final Cut Pro 7 than is Appl= e's. I'm still learning FCP X and I think it has a ton of potential, but at= the very least, Adobe has to be happy with the missing features in FCP X t= hat everyone's complaining about. So let's take a look at one feature both = video solutions are touting highly: automatic camera stabilization. Yes, the After Effects one looks smoother. The FCP X video has a jump in it= that After Effects corrects. However, this test is also a good example of = the divide in Adobe and Apple's (new) philosophy: Adobe's stabilization req= uires a separate motion graphics app, while Final Cut Pro X's is built-in. = Adobe has more advanced tools but the workflow and speed of Apple's (at lea= st in use, by not having to take it out to a separate app) is more streamli= ned. Still, the inability to share FCP X timelines with other apps is a dea= l-breaker for team-based MGFX work -- for now. Or you can spend $500 on Aut= omatic Duck's Pro Export FCP plugin, in order to get an exportable timeline= out of a $300 program. I see the difference in philosophy, but that still doesn't cut it... I woul= d rather use two programs to get my end product to look professional, rathe= r than doing the editing equivalent of "slapping some duck tape on it" and = being ok with a bad looking product... Hello. I am filmmaker currently doing a lot of work in final cut pro 7 and = have recently found out that when rendering the timeline it will only rende= r in 10 Bit, even when the footage is 12 Bit Prores 444 or 4444. What I wou= ld like to know is, If I do import and edit with 12bit material. Would it b= e possible to after im happy with the edit, simply delete all of the fcp re= nder files that are now 10bit in their render folder (which im assuming is = what the millions of colours + in the quicktime rendering options is all ab= out) and export an XML of the timeline while it is un-rendered and open the= XML in something like After Effects to render properly in 12bit by selecti= ng Trillions of colours with no alpha (which im assuming is the same as 12 = Bit Prores 444). Will this work? when you import Prores 4444 in fcp 7 does = it remain 12 Bit until you hit render? Any Help is much appreciated and fee= l free to correct my perspectives ? eebf2c3492