Fallout 4 Old Guns Artillery Glitch

Georgie Haper <[email protected]> Fri, 1 Dec 2023 20:11:11 -0800 (PST)
Newsgroups alt.beograd
Message-ID <[email protected]>
Fallout 4 Walkthrough: Side Quests - Old Guns Fallout 4 created by Bethesda=
 Game Studios. Fallout 4, guide, pc, ps4, rpg, walkthrough. (4154 m) for sh=
rapnel, it would be able to hold its own against the modern guns of the Sta=
te Artillery. Scott bought a pair of Cape wagon wheels, and an axletree.opt=
ics1.se. Reply Delete. Fallout 4 at IGN: walkthroughs, items, maps, video t=
ips, and strategies. The Old Guns is a Minutemen mission that comes after T=
aking Independence. As the artillery can rotate.

During the "Old Guns" quest, many users (based on other forum entries on di=
fferent websites, as well as it happening to me also) have experienced a gl=
itch that prevents them from finishing the quest. After speaking to Ronnie =
Shaw, you follow several steps to get back to the locked armory for the Cas=
tle. When you get through that part, Ronnie has you build several pieces of=
 Artillery. The next step is to take several smoke grenades, throw one at t=
he target building, and test the artillery. When I tried to do this, the gr=
enade did nothing. The quest keeps directing me towards the large radio tow=
er in the middle of the Castle, saying that it needs to be powered on. The =
problem with this is mainly that the quest itself does not involve the radi=
o tower. That is from an earlier quest. When viewing the radio tower in bui=
lding mode, the tower says it is powered (there are two medium generators b=
oth wired correctly into the radio tower, providing 10 power. There is noth=
ing else going to the generators, and in the construction mode, the power r=
equirement for the Radio Tower is adequate. The worker symbol is red, and w=
hen you try to assign an NPC to the tower, it says that the NPC cannot be a=
ssigned to that resource. The original operator of the tower (for me) was a=
 Minuteman. When attempting to talk to him, he will only trade you. If you =
walk up to him without initiating a conversation, he will say "We need to g=
et the radio powered on before I can start broadcasting." I tried assigning=
 him to other things, but it will not let you command him in any way. I tri=
ed shooting him, to see if that would solve the issue, but he would not go =
hostile towards me. He did not die, he just was incapacitated. I picked his=
 pocket, which caused the entire settlement to go hostile. I left and retur=
ned, and while everyone was normal again, he still was having the same issu=
es. When I shot him, he said "As soon as I heal up, I can get back to broad=
casting." Or something along those lines. I tried skipping that by going to=
 the target area, and throwing a smoke grenade, but it does not do anything=
. The target area is also no longer shown on my map, and it's listed as com=
pleted.

Fallout 4 Old Guns Artillery Glitch
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