Download Alchemy Viewer
Vonnie Halcon <[email protected]> Wed, 24 Jan 2024 10:10:57 -0800 (PST)
| Newsgroups | alt.books.roger-zelazny |
|---|---|
| Message-ID | <[email protected]> |
We are actively and heavily working on the viewer, but due to our own internal discussions on what is deemed "release worthy" and our lack of deployment tools we are currently only release builds on Discord. download alchemy viewer Download https://t.co/ifOgsR5yas It's only a flesh wound! We are actively working on a new update. We've been quite busy with real life and work. I'm working on infrastructure while the team is working on the viewer and polishing it up. On the OpenSim side of things, we now warn you when you're sending your login credentials over an insecure connection. The grid manager got some tweakage too that makes it more reliable. I also sneaked into the Catznip and borrowed some code that now lets you save all your passwords for all your alts. Yep, Aunt Cinder knows about your alts, children, but don't worry, me and your favorite viewer will keep those alts and their passwords safe and secure. We're looking out for you. It's been a busy year and I'm sure I've missed some things, you can check back at some of the beta posts for a sneak peek, but real talk, most of the work on this here viewer has been performance enhancements and improvements along with keeping up to date with Second Life (you can check out their release notes too, if you are so inclined.) Please take a moment to consider if this thread is worth bumping.Recommended PostslucagrabacrPosted June 6, 2020lucagrabacrResident Content Creator, SL YouTuber 668Share Posted June 6, 2020 So apparently the Alchemy viewer actually utilizes the GPU (Graphics Card) more than other viewers and might give you extra performance (it doubles my performance) if you have good GPU. The Firestorm version I was using in the video is the newest one, and I tried my best to make sure the settings and factors are similar on both viewers during the testing (sliders, draw distance, amount of non-impostor avatars, etc except that Alchemy's draw distance is at 128m and Firestorm at 120m) which is why I had the radar open as well to show how many people are around me during the testing, and I tried not to go to too many places before recording, I only tp'd between the town and my place. The shadow on Alchemy does look kinda different but I didn't mess with shadow quality setting on both viewer and left them at their default parameters. This change in Alchemy isn't something we could do in Firestorm. The consequences of the optimizations Alchemy did would stop users on older systems being able to run the viewer at all - it wouldn't even launch. I don't think it would run on any Windows 7/8 system either, no matter how new the hardware was. Unfortunately there are a large proportion of SL users running on outdated OS with older hardware. I could if I were to move it to a different computer, for a GPU upgrade on my primary, for example. I may not install any third party viewers on the primary computer nor may I log in to SL via a third party viewer on an account that has access to money or land ownership. These are the rules of engagement I must abide. I do like the colors and the feel of the UI. But I never felt comfortable with the weird official viewer chat layout. Probably a showstopper, no matter how much the viewer excels in utilizing the available resources. The loading was very fast and I was instantly getting rates from between 40-90 FPS (I walked back and forth along a path in both viewers) there was no observed 'bake in' period where I had to wait for the FPS to pick up. From my observation on this particular sim in this particular area, I would say it was anywhere from 2-5 times better in FPS, and in addition, when walking, no choppiness I plan on doing more testing and with the 3D mouse I use for machinima work and on different sims to do more comparing. So far I have to say, it performs really well. Now, I can't say something in my Win 10 just doesn't like a certain file or process within FS, but from my early observation, alchemy works quite well Disclaimer: Linden Lab makes no representations or warranties regarding any of the listed viewers or developers. These third-party viewers are not affiliated with or overseen by Linden Lab. Please take reasonable precautions, including virus scanning, before installing and using any of the listed viewers. As the AO update is the most visible change with this release, and given I am not a regular Alchemy user (although I find it possibly the best viewer for video capture), the rest of this article focuses on the AO aspect of the update. Download size is 42mb that uses 159mb of disk when installed. The install was error free. Recently I get errors with the Linden installs. Some times a retry fixes it. Others times I have to ignore to continue. The Crash Logger seems to be the problem with the install. I am almost always installing just after running the viewer. The Linden Viewers still seem to work OK in spite of the errors. But, it is reassuring to not have errors. The cache installs in C:\Users\[Win_login_ID]\AppData\Local\Alchemy64. You can set that to be any location you want. I usually move it off my C drive for better performance. Windows uses my C drive for its swapping and temp files. Moving it saves the viewer having to compete for hard drive bandwidth. I did not have any black screen mini-freezes. I have run into a few of these with the SL Viewer. After an hour+ with the Firestorm Viewer I start getting them and have to relog to stop them. So, if I knew I was going to need to be on for a long time for something important, this would probably be my choice of viewers. But, it is a little early in my experience with Alchemy to swear this would be the best choice. The viewer may also be built from inside the Xcode IDE once you have configured the viewer, though we do not officially support this method. To do so, simply open Alchemy.xcodeproj located in the build-i386-darwin directory. Since OpenSimulator and viewers development is done by different teams with different timing and even goals, compatibility can not be assured. To connect to an older version of OpenSimulator, you may need to use an older version of your favourite viewer, which also could limit Hypergrid capability. In this case you should consult the support of your grid or chosen viewer. These are lightweight viewers, which either do not offer a graphical component or where the graphical component is not used by default. The function of these viewers however is to connect to a grid, chat, manage inventory, etc. Useful on systems with low specifications or for bringing an alt (alternate avatar) online without having your main avatar log out, or to quickly take care of messages, inventory, etc. "Alchemy" was an original drawing of mine created for the Inktober 2019 challenge but I decided to rework it into a linoprint to bring out the rustic feel. What I especially love about this piece is it takes me back to my childhood and experimenting with making my own potions from bubble bath after reading Roald Dahl's "George's Marvellous Medicine"! These days, I'm more interested in the alchemy of my own natural remedies. When Alchemy is viewed from a distance, its large scale and even emphasis encourage the viewer to experience the painting as an environment. The textured surface is like a wall on which primitive signs are inscribed with white pigment squeezed directly from the tube. Interpretations of these markings have frequently relied on the title Alchemy; however, this was assigned not by Pollock, but by Ralph Manheim and his wife, neighbors of the Pollocks in East Hampton. A suspicion begins to form in the viewer's mind. What if this French Lieutenant is designed to do more than just tell two stories? What if it means to be a demonstration of actors' alchemy, not just into the identities of the characters they play, but into artists? Early in the film, Mike and Anna are rehearsing a scene that takes place in the woods: Sarah slips and falls into Charles' arms. The first run-through is perfunctory. Anna says, "Let's just do it again, O.K.?" She walks back to her mark, turns his way, catches his eye—and this time there's electricity. She walks toward him and, suddenly, falls—and as she falls we are transported with her into 1867, into the sequence as shot, into an actor's intelligence and urgency. This is the book's "happy ending," in which the lovers are reconciled after Charles learns that Sarah has been caring for the child conceived in their one night of consummation. But in the film, everything seems slightly "off." The lighting, which in the earlier period scenes was dense and murky, is here bright and unrelenting. The camera stands back too far to encourage the viewer's involvement in an intimate scene. The acting is oddly strident and ragged, as if a failed first take had somehow made it into the final cut. f5d0e4f075