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SUPER SCIO #6B
DIVIDE AND CONQUER - Continued
---------------------------------------------
Copyright 1996
All commercial rights are reserved to the author, who currently
wishes to remain anonymous and therefore is writing under the
pen name of "The Pilot". Individuals may freely copy these files
on the internet for their own use and they may be made available
on any web server who does not charge for them and who does not
alter their contents.
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5. THOUGHT POOLS
2 Dec 90
Thought Pool: A location containing thoughts and ideas and
sometimes pictures into which a being may extend his awareness
to experience what has been placed therein.
A pool might be created by an individual or a group. It is then
made to persist so that it can be viewed. In some cases, the pool
is meant to be contributed to (with additional creations) by
subsequent viewers.
Thought pools were very popular in the home universe era.
There were entertaining ones which were like combination of a
museum and a poem and ideas all at once in a structure
perceived by permeation. Often they were non-linear and you
would slide around between pictures/mockups (in contrast with a
story universe where the sequence is meant to be linear).
There is also a special kind of thought pool which is dynamic in
nature. These act as communication relay points or cross copy
relays which are used to enable a group of beings who are
playing together to stay aligned to the same mockups. In this
case, the beings generally leave a portion of themselves within
the pool. For example, 5 thetans want to play basketball. They
need to agree on the court and the ball and their bodies (so they
don't accidentally slide through each other) etc. Now if one
player throws the ball, all the others have to know that and keep
their mockups in the same position or else there might be 5
different balls each going their own way. So they setup a pool
and each places a portion of themselves into it while playing.
These portions are in physical telepathic contact and cross copy
the ball's location etc. so that all will agree on it. In this case, the
beings playing would choose to not-know the data that they
know within the pool (in the pool they have to know where
every molecule is to keep the playing field mocked up) to make
the game more interesting (i.e., they might not see where the ball
is etc.).
In the home universe matrix, one would push into or pull out of
these dynamic pools very freely. among other things, these
would be part of the entry point to the various individual
universes and one would push a bit of oneself in to them to pick
up the cross-copy that kept the universe mocked up. Later on
the track, pools that are used to keep universes mocked up
became much more compulsive. The central hubs of the
universe machines that keep this universe in place (through a
perpetual cross-copy) are dynamic thought pools, but they are
enmeshed in a much more complicated structure to keep them
protected etc. so that people don't fool with them or just pull out
of this universe very easily.
Pools which hold one in agreement and cross-copy are not
inherently abberative, but they become so when one is in them
compulsively.
The really troublesome pools are somatic pools which include
pains, sensations, emotions, and attitudes. At basic, this is where
somatics come from. Let's say that you bang your fist on the
wall. You are just moving a mockup against another mockup.
The body mockup is generated by machinery (generally PMEs
although you can also put a body there with purely mocked up
machinery or even just mock up a body directly). The
machinery is programmed to reach back to the appropriate pool
to bring up the feeling of banging on the wall.
If the body machinery or template is based on PMEs or is at all
infested with BTs, then you have beings present who can go out
of PT and remain connected to the pool even after you stop
banging the wall. Or they can be restimulated into thinking that
you are banging on the wall when your not, as is specified in the
Dianetic A=A logic. This results in the psychosomatic pains (as
opposed to the PT somatic of feeling it when it really is
happening). Running an incident Dianetically pulls them up to
PT and causes them to disconnect from the pool. Blowing the
BT or PME (or whatever) can also turn off the somatic by
removing the being who is holding the connection. Note that you
can't get sensations from these pools unless you also have a
piece of yourself in them because at basic its always you
mocking it up.
You can also knock out a somatic by disconnecting the line to the
pool. But note that once the entities in the body connect to the
pool, then entities in the pool also connect back to the body, so
these connections are not easy to dissolve. Furthermore, at a
deep level, you do not want to lose out on feeling things, so you
wouldn't completely unmock your connections to these things.
But you can temporarily suspend the connections at will when
the sensations are not desired. Removing the pool connection is
senior to most other handlings in that it can undo PT somatics as well
as psychosomatic.
The emotional basic incident set up emotional clouds which are
basically pools for each emotion.
There are "reality mirrors" which are basically cross copy pools.
They are generally formed by implants. There are some that
were setup before incident 2 that use items like "it is not
safe to look" and "everything is in you and you cannot look at
yourself so you must see yourself in a mirror". These reality
mirrors are things you look into instead of looking directly at
reality. It is pretty hard to manipulate MEST universe stuff if your
seeing a reflection of it and trying to levitate the reflection (like
trying to levitate something that is on a TV screen image rather
than the object itself, if you could get a beam on it, you would
only move the entire TV set).
There are abberative pools such as the Pools of suffering used
in the Magic and Motions universes. These were build based on
some absurd ideas that everyone had to suffer but you could
have someone else suffer for you. The "Gods" that were around
in those days were pretty abberated and miserable but still had
considerable power. Magicians would hook up with these "gods"
and would get favors in exchange for doing some suffering for
the god (who would think that this would make him feel better).
Each magician would have a quota. Instead of doing it
themselves, they in turn would gather apprentices and have them
do the suffering for the god (and a bit for the magicians too since
they also believed this garbage). They would set up a pool of
suffering and each apprentice would have to put a piece of
himself in it to suffer on behalf of the god etc.
There are many other abberative pools as well. There are also
implants which make beings serve in these pools or put pieces of
themselves in these pools. You'll probably find that you have
quite a few pieces of yourself stuck in various pools as well as
having impingement of various sorts come in from connections to
pools. You'll want to run all this out as well as become causative
about your connections to universe cross-copy pools and somatic
pools.
Techniques for handling pools:
1. Spot the formation of the pool.
If needed, you can spot which universe it was formed in. Also
spot the common somatic of the pool (if there is one) or what the
pool does.
2. If a somatic turns on, then check for defenders who are
protecting the pool and handle (see below).
3. Handle the entities (generally PMEs) who are holding the pool
together (see below). Note that often they will only loosen up
on being handled and wouldn't blow until the pool comes apart.
4. Then check if there is a more basic pool underlying the
current one and handle the same way.
If necessary, you can handle other beings in the pool as well,
but usually it will all come apart once you've handled all the
ones that are holding the basic pool together.
Pool entities can be handled as follows (other PME techniques
sometimes also work and might even be needed occasionally.
Sometimes defenders might need to be handled with CE
techniques).
a) Spot being put into the pool.
b) Spot the first time you were made to serve in a pool.
(remaining steps only if necessary)
c) spot making others serve in a pool.
d) Spot others making others serve in a pool.
e) point to the being you divided from.
f) If not yet blow, then ask who are you.
(if necessary, spot To Create is Native State or spot building the
agreements universe).
I ran this without step e above because I hadn't figured out the
point to process at that time. This improved version should
be faster and easier.
Note, often the first time they served in a pool was in the games
universe. Often, this first pool is a sort of universe machine with
"To create effects ..." type items. Although there are earlier
pools (including the group postulation of the penalty universes),
this is the first time that beings were implanted to fully split and
have the split pieces pushed into the pools (rather than simply
extending a bit of your beingness into a pool temporarily).
Once the pool comes apart, you may see lots of beings zipping
around. Give them a little time to blow before running
something else. Also, you can give them acknowledgments. If
any beings hang, use "who are you" on them. Also check for
copies.
Often you handle a pool and it comes apart even though there is
a more basic pool. In this case, the more basic one might start
sending in replacements. So if the pool seems to show up again
or somatics persist etc., check if the is a more basic pool
replacing the one that blew.
Historical note: In the HCL lectures, Ron mentions that there
were nice thought pools around in Home Universe. Aside from
this, I know of no references or definitions in his materials.
===========================
6. SPIRAL DECAY AND DEATH
In History of Man and the tapes of 1952, Ron discusses the thetan
living in "spirals", going through stages of being a "young" and
then an "old" thetan and then dying and then beginning a new spiral.
This usage of "spiral" came from the idea that the thetan was on
a declining spiral and each of these young to old periods represented
one turn around the spiral.
These turns around the spiral appear to be the lifespan of a theta
body which the thetan has his energy, machinery, pictures, etc.
wrapped up in. To the best that I can determine, there are a
number of layers of these things and they to some degree mimic the
later series of universes that we have come through. In metaphysics
they also have some idea of levels of spiritual bodies with the
astral body being the lowest.
Of special significance is the "energy" or "theta" body which goes
back to what I refer to as the "thought" or "theta" universe which
is 3 universes back. This is where the person thought that he was
an energy production unit and this theta body is a simple cloud or
sphere characterized by having an energy level and an energy
production capability. At that time, the thetan believed himself
to be one of the "thought" people in conflict with the meat body
people who were breaking out of the conflicts universe and invading.
This body type has much of his identity and also his energy
production capability tied up with it. And because it is in
agreement with energy, it slowly decays (grows old).
But it was not actually a pure energy body because energy (at least
on the later track) requires particles in motion. The actual structure
was more like a cloud of golden specs constantly dancing around,
and as it ages, these specs slow down and eventually collapse into
a condensed point of mass. The thetan's idea when this happens is
that he is dead and it ends up as some sort of theta gravesite,
usually out in deep space somewhere or at the bottom of a trap.
Of course its boring being dead, so he projects out a bit of himself
which picks up another theta body, but deep down, he still thinks
he's dead and just dreaming about a new life until the new one gets
so distracting that he forgets about being dead. But even with this,
only his awareness has moved on, he still leaves part of himself and
a good bit of his stuff behind in the dead theta body.
Now most of this is pretty speculative, and there's lots of work yet
to be done on the subject of processing these theta bodies, but I
have found one thing that I am quite confident of, and which is
extremely beneficial and workable. And that is to find these
points of spiral death and blow entities and split pieces of yourself
out of those locations.
And that is actually a good technique for any level of dead body
including the meat body. Blowing BTs out of the grave in France
where I was buried last lifetime significantly opened up my recall of
that lifetime.
===========================
7. ARSLYCUS
3 June 1991
Arslycus was a vast and troublesome city in space. Almost anyone
who was in this galaxy a few hundred million years ago has had
some involvement with it.
LRH References:
HCL-22 5203Cxx How to audit a theta line
HCL-27 5203Cxx How to search for incidents on the track
PDC-(one of the early lectures, I forget which one)
Individual Track Map ( old tech Vol 1 p 238) uses arslycus as an example.
There is only a small amount of LRH data on this. I believe that
the date of 1 trillion years ago + given in the track map example
is incorrect.
---------
1. General Information
Arslycus implanted people to make slaves. They used false track
implants, between lives implants, and body in pawn mechanisms.
They stripped the entire population from both this and the next
inward spiral arm of the galaxy. That's probably around 500,000
inhabited planets. Eventually they bumped into the borders of the
Galactic Empire which is in towards the central core of the Galaxy
and were finally destroyed.
(Note: at some point, the Galactic Empire was subverted or converted
by Hellatrobus, at least for awhile, and might then be termed the
Hellatrobian Galactic Empire. Their symbol was the cross. I'm
still having trouble sorting all this out. It might have been the
war with Arslycus that allowed Hellatrobus to gain power in the
Galactic Empire, because Arslycus and Hellatrobus were long term
enemies. Hellatrobus used implants to make people good. Arslycus
used implants to make slaves. The early Galactic Empire was
against using implants until Hellatrobus got their claws into them).
Normal planets are inhabited only on their surface. This is really
a 2 dimensional area with only slight use of height etc. A space
city with total artificial control of gravity and energies is capable
of building in 3 dimensions.
If you imagine the Earth spread out flat, and then additional earths
each supported a few hundred feet apart to a height of 8000 miles
(the diameter of the earth), you will see that a space city hardly
larger than the earth could have almost a quarter of a million times
the surface area of our planet.
Arslycus was actually much larger than this, being closer to the size
of the sun rather than the Earth. These tiny space empires of a few
hundred planets like Marcab or Espinol or the old Galactic Confederacy
could have their entire populations placed in a corner of a single
level of Arslycus. And Arslycus had many thousands of levels.
There was a great deal of space within the city. There were endless
little flat planes covered with blocks of suburban homes and skyscrapers
hanging at various angles in the air and roads in the sky tying these
all together. Light came from some sort of energized glowing white
clouds and the sky was blue with air everywhere. They had full
control of artificial gravity. You might look across at another
building hanging in the air and the people in it might be upside-down
relative to you. If you got a short distance away from any of the
buildings or surfaces (parks etc.), you were weightless and could
swim in the air (or rent wings to flap with etc.).
At the time it was started, around 626 million years ago, it was
probably a nice place, but it became very degraded.
At the center, they had a captive black hole, probably formed by
imploding a large star, which provided the power to run all of this.
The society eventually became an oppressive cast system, like India.
They were crazy on the subject of expansion because that let the older
low cast workers move up as new people were brought into the system.
Early on you will find planets invited to join and big time politicians
making deals to get high ranking positions for themselves from
bringing people in. Later on it wasn't so easy to get recruits and
Arslycus began sending space fleets against planets to capture
their entire populations and make slaves of them.
Arslycus was located in the gap between our spiral arm and the next
spiral arm inward towards the center of the galaxy. Astronomy books
call these the Orion arm and the Sagittarius arm respectively since
your looking down the length of the arm that we are in when you look
towards Orion and you are looking towards the next arm inward (and
galactic center beyond it) when you look towards Sagittarius.
Since everyone in Arslycus was on a conscious and controlled
reincarnation (picking up adult vat grown bodies whenever they were
reborn), there were no new souls being born into the system.
They tried handling this by levying a slave tax and making people
divide themselves to produce a slave being (as was done in the
magic kingdom of Giliad which is an earlier similar on this kind of
society) but this was not successful and led to a revolt and the
practice was stopped. So the population could increase only by
bringing in thetans from outside.
Over the course of many millions of years, Arslycus raided both
the Orion and Sagittarius spiral arms for slaves. Eventually they
captured everybody from the edge of the galaxy inward to the edge
of the Galactic core in this quadrant of the galaxy (it was impractical
to take over the opposite side of the galaxy although some expeditions
were probably made in that area).
At the core, they ran into the Galactic Empire. This is an ancient
civilization with vast numbers of planets (hundreds of thousands).
Stars are much closer together in the hub of the galaxy and so the
comm lines are short enough to allow for a very big society. This
is also referred to as the Galactic Confederation (not the same as
the Galactic confederacy of Incident 2) since it protects a large
number of backwater planets and small empires that are not really
part of the empire but are its allies (forming a sort of
confederation, much like the British Commonwealth).
Unlike the small Galactic rim empires, the Galactic Empire was large
enough to match the population and resources of Arslycus. Although
Arslycus had immensely shorter internal comm lines and a tiny
defensive perimeter, its population was too heavily implanted
and apathetic to fight an evenly matched war so that after a few
major battles, Arslycus gave up on any direct attempts to raid
the Empire.
So Arslycus became covert. One practice was to launch slave
raids against backwater planets that could not defend themselves.
They would snatch all the people they could and then flee from
empire fleets which would arrive and chase them back to the
heavily defended outer perimeter of Arslycus.
Another ploy was to setup traps to capture empire ships. These
were like black rifts in space. Ships would disappear into them,
be vaporized, and the thetans shipped off to Arslycus. For a
long time, the empire thought that this was some natural phenomena
and was all concerned about what they thought were some kind of
space warps that were appearing and grabbing ships. Yet another
practice was to seed between lives pickup mechanisms into the skies
above empire planets. These were telepathic projections of things
like heavenly gates etc. They were a sort of shallow imitation of
the Helatrobus operation. Between lives souls would get suckered into
these and be whisked away to Arslycus.
Arslycus put vast amounts of effort into researching earlier track
implants for the purposes of getting more and more slaves. It was
the true home of the Brainwashing Psychs by which I mean the people
who research the mind for the purpose of control rather than freedom.
It was a very respected high cast position there.
Eventually the empire got so fed up that it committed all of its
resources to the destruction of Arslycus. Even so, it could not
wipe out the Arslycian space fleet or do more than minor damage
to the city. Among other defenses, there were endless robot
controlled "space ships" that were just big frames of girders
(like a skyscraper under construction) that could project rays and
energy fields and protect the city.
But the black hole was a weak spot. Dead planets were collected in
quantity and empire OTs (this is the society that operated on a
limited OT basis) drove planet after planet into the hole so that it
gained too much mass too quickly. This made the black hold unstable
and the Arslycian technicians lost control of it.
The city's power sources blew and the artificial gravity went wild.
It all pulled apart and everyone there fell through the sky.
The city might have fallen about 226 million years ago (?).
----------
2. The Guilt Implant
This incident is used on people when they are first captured by Arslycus
and to subdue them again when necessary (i.e., if someone is caught escaping).
You can assess for the number of times it was done (I got 43 times). Spot
and date the first time.
This incident is a combination of false track and misdating of your own
pictures. They badger you for overts and get you to put a picture of one
of your overts up on a thought sensitive screen. This is supposed to be
a therapy. Later they show you the picture with a wrong date and make
you wrong for having done the overt.
This interrogation of the individual to get his overts and put them up
on a screen seems to be chronic in the later days of Arslycus. They
kept the pictures on file and used them against you later. There are
many minor incidents of this sort but the big one is the Guilt implant
with its huge dose of false track.
As is usual with false track incidents, they give you lots of pictures
of your arriving for the implant and departing from it to make it hard
to spot the beginning and the end.
They say that they are going to show you a history of the universe.
They show you arriving in the Mest universe in a doll body in a reception
room full of angels. There is a big window or picture on the wall which
shows the galaxy. They tell you this is what happened in the year zero
and that it is 76 Trillion years ago (the correct date for the start of
this universe is 86 trillion and the picture is pure fabrication).
These pictures are appearing on a screen with dates running along side
of them. As you look at them, you are hit with energy waves and Items
come booming out from the walls with sharp electric shocks.
The picture sequence showing you your "existence" in this universe
follows the penalty universe goals.
They say that these are your postulates.
The first one is "To Create". The picture is some vague attempt to
approximate the 1st penalty universe using doll body forms in this universe.
Note that arslycus didn't like doll bodies. They were a pure meat body
culture. So all this false early track shows you as a doll body.
They say that then you failed to create and decided to destroy.
Now they badger you about "what did you destroy". They make you find
an incident and put the picture up on the screen. They have some sort
of electrical field which gives them the equivalent of a meter read
and they use this to make sure that the incident is real. Then they put
a wrong date on this incident (to fit their false history of when you
postulated "to destroy").
They go on to the next penalty universe goal (to mock up) and do the
same thing with it.
All 64 penalty universe goals are done, with false pictures for the
positive side, and the overts you dredged up given to you with a
wrong date as the negative side of the goal.
Then they tell you what a louse you are and run through the misdated
overt pictures again. They tell you how you have to repent and
make amends. They tell you that you must agree to do
penance for this by working almost as a slave for millions of years.
If you give up a small overt, they ridicule you and make fun of you
as well as hitting you with beams until you give up a big overt.
This implant makes you feel guilty, propitiative, and teaches you
that its safer to withhold your overts. Badgering sec checks and
any kind of ethics action on overts given up in session can key
this implant in heavily. And that really bars the road out because
you do need to confront your overts to make it, it just doesn't work
if its unsafe to do so. Another liability of this implant is that
if you spot it halfway, you can get the idea that all of these overts
are false track, and they're not, they're just misdated and made
solid by the implant.
After this implant, you're put to work.
-------------
3. The Arslycan Between Lives Implant
They get you attached to a segment of brain tissue or something like
that which is kept in a jar. This might be the brain of the first
body you're given after the guilt implant above. This is used to
give you orders and call you back whenever you die. Your regular
bodies are vat grown to adulthood and you get one by going through
this between lives area.
It's very much like Christian or Buddhist mythology. You die and appear
in the judgment hall. There you are badgered for the overts you
committed in your last life. Again these are put up on a screen.
Their idea of overts consists of having done a sloppy job one day or
of thinking bad thoughts about the government. Almost anything a
free being would want to do is an overt. They pile a big ledger of
these up against you.
Depending on your attitude etc. the Judge often just sentences
you to another lifetime of work and tells you to be good.
If you were really bad (ran away from your job for a week or
something like that), they send you to hell. Hell is mostly a
false track implant showing you being tortured up on a screen
with a false duration of many years. But they end it in a real
mockup of hell where you stand around for a few hours breathing
in sulfur fumes and feeling thankful that your waiting to be
released after all those years.
In the rare cases where your very good, they reward you with some
time in heaven and give you a similar false track implant with
pictures of you being in paradise followed by a few pleasant hours
in the "exit depot" from heaven waiting to be reincarnated.
This between lives experience is actually fairly short so that
they could process lots of people through it without using too
many administrators and technicians.
This incident also includes lots of duplicate pictures of your
arriving and departing and lots of orders to forget this etc.
But they didn't want you to forget it completely. They just want it
obscured so that you remember it very vaguely (to take the rough
edges off of the false track pictures) and feel very respectful about
your duties.
This whole thing tends to fall apart as you spot all the false
data they used against you.
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
===========================
8. ADVANCED SOLO NOTS
March 31, 1990
I continued long past EP on Solo Nots. I probably audited as
many hours after the EP as I did before it occurred. During this
auditing, I ran into quite a few areas that did resolve using Nots
techniques. I also ran into a number of areas that did not resolve.
For these other areas such as actual GPMs and implant universes,
Nots is not the why. These need to be handled with their own
rundowns.
Since the areas that did resolve with Nots techniques might be
prerequisites to running the new levels, this write-up will describe
these so that they can be handled if needed.
I. BACKGROUND INFORMATION
The EP of S/NOTS is cause over life. This is simply ceasing to
be the effect of BT (Body Thetan) think and being able to do what you
want to with BTs. I.E., your just so much bigger than they are and no
longer mis-owning pictures, thoughts, etc. and know it with
certainty. This includes the ability to blow anything by inspection
(not that you don't do this before, but at this point it became THE
technique). Also, at this moment, BTs ceased to be the why on
the case.
After experiencing this, I went along for about a week knocking
out everything still lying around using blow by inspection. This
lead to a second much bigger EP. I realized with reality that
location was a lie (of course we've all read the axiom, but this is
really knowing and seeing it with reality). I went exterior to this
universe - like being exterior to the body and reaching in but
instead I was out of this (and any other universe) and reaching in
to play the game. I don't know if this happens standardly at the
end of solo Nots or if it is a wild variable like the way that some
people hit theta clear while running Power processing.
This location cog has a strange effect on BT handling. You see,
they aren't really located anywhere. Its only that they think they
are and it can vary depending on how much they think they're in
one place Vs another. They can be in your body or on Acturas
or in the space and time of INC 1 depending on what they think,
and although they are not cause over this, they move around
depending on restimulation. All you have to do is decide that a
bunch are in your body and they can be there. Or you can mock
up a slight agreement with the middle of Jupiter, and find a whole
bunch there.
Once you've had the location cog, it is generally enough to just
touch one and he realizes that he's not located, nor was he ever
located in the first place and he frees up. One thing that messes
this up is to run NOTS processes "locating" BTs. You can still
spot where one happens to think he is, but if you push it, or
search for one somewhere, you frequently find yourself forcing
a BT to occupy that location.
Let's say that one is in a table. You touch him and he realizes
he's not there (and never was except by a foolish consideration)
and ceases to be there. This happens so fast that you keep trying
to locate him. Since you can reach anywhere in space or time in
any universe, you can still reach him and the effect is to put him
back. This not only lays in a false location but it also invalidates
a big cog for the BT. It only takes about 5 minutes of S/NOTS review
after the location EP to get you into this mess. With this data, it
should only take you a moment to spot enforcing a location and to
dust the BT off and send him on his way. Without this data, you
could have trouble for years.
Since they do shift around based on consideration, its very easy
to shift BTs into the body to have something to run if you
continue past EP. This can get really awful if you get run
on an audited Nots rundown (e.g. audited on you by someone else)
after completing. Between the auditor's intention to find something
and your intention to obey his commands and the basic wrong
indication of doing more after EP, you end up dragging them into
the body from all over the universe. And because this is slightly
invalidative, your ability to blow them by inspection gradually
deteriorates. The appropriate correction list item would be
"Putting them there to run?".
Another thing that happens on continuing past EP is that you can
start mocking up BTs that aren't there. You get into doing this
by blaming things on them when it is not the correct reason. Then
you think there really should be something there when there isn't,
so you mock up something. Then, because you are saying that this
mockup of yours is somebody else, you have one hell of a time
blowing it. So you also need "Mocking up BTs that aren't there?"
on the correction lists.
One very interesting effect which might occur is that some BTs copy the
cause over life cog and start evangelistically going around freeing
others out of trees and flowers and old theta traps etc. This is
fine. Sometimes they come back for advice. Unfortunately, if
you go long past EP, you begin to invalidate the state yourself.
Occasionally, these guys pick that up and also cave in on the inval
and frequently collapse back into you in a state of misery that's
impossible to resolve unless you spot that this is what happened
and rehab their EP.
After EP, there are two other things that fool you and make you
think you're not done. The first of these is hidden standards. It
is true that the BT cross copy is one of the reasons you can't walk
through walls, but it is not the only reason. You also have your
own whys for not doing this. Once your no longer the effect of
BT considerations, it is foolish to blame your inability in some
area on BTs. It is your own responsibility and considerations.
To say that the stop is due to a BT is a wrong why. After EP, if
you could walk through walls, you would even if a BT is saying no
you can't. After all, you can open a door over a BTs protest
without a second thought about the matter.
Any inability, physical problem, aberration, or out point can be
made worse by BTs. But there is nothing for which the why is
always BTs. Anything can also be due to your own postulates and
considerations etc. There are other OT levels.
The other thing that fools you is that BTs can be masked by your
own aberrations. Lets say you have horrible overts with carving
knives (or these knives play a big part in an actual GPM that you
can't confront). You might not spot a BT being a carving knife or
hiding in a carving knife. It is not that the BT keeps you from
perceiving him or is creating a non confront on carving knives.
It is your own non-confront. So as you do things that raise your
confront, BTs do show up and blow. After EP, they generally
blow by inspection unless you have a why that is keeping you
from inspecting. After EP, you don't have any non-confront of
BTs and can't be fooled by their attempts to hide, block, or
obscure things. However, you are still at liberty to non-confront
something on your own that happens to contain a BT.
After EP, you can and should continue to handle BTs. Because of
the non-confront factor, you can find and blow considerable
numbers of them while running other materials that address your
own case.
If you have overrun the EP, the above discussion should help you
rehab it. You need to dust off your ability and certainty on
handling BTs and get rid of any invalidation on it so that you can
blow them easily by inspection when they show up on more
advanced processing. The blow by inspection ability deteriorates
quickly on inval so don't let anything shake your confidence in
this area. Clean up the skill and use it and don't let anybody or
anything put you into a Q & A about it.
2. NOTS PHENOMENA
There are a few NOTS phenomena that you should know about
just in case you didn't hit these already. For me they turned up
on audited NOTs but I had heard about these kinds of things in
the HCL lectures. By the way, you should listen to these lectures
(The Hubbard College Lectures of early 1952), especially the
later ones (History of Man, Theta Bodies, How to audit a Theta
line, etc.) for additional information. They contain a great deal of
data about entities and "idle spirits" and what they do and how to
get them to blow.
During heavy overts, motivators, ARCXs, and other things which
cause valence shifts, it often happens that a BT crosses over from
one individual to another. This is probably one of the big
reasons for a valence shift. The BT winds up connected both to
you and to the other terminal and you may spot him in either body
(or in the location of the incident or anywhere).
You can also have a BT who's going around influencing others
against you. This is one of the mechanisms of pulling things in
(but there are others as well - its not all due to BTs).
Probably the phone call business in the Suppressed person
rundown works because there is a mutual exchange of BTs during
heavy suppression.
3. NOTS ACCELERATION TECHNIQUES
There are some things you can do to increase your horsepower in
handling BTs. These are beneficial even after EP. These might
even be runable by someone on OT3 once Incident 2 has cooled
down but perhaps I'm being overly optimistic.
First, if you can run PDC mockup techniques successfully, try
mocking up bodies and mocking up BTs in them and then mockup
someone blowing them all out by inspection.
Second, run overts connected with the area. This includes
implanting and also simply using BTs (or other enslaved beings).
for your own gain. This is especially common in magic track. You
would throw a BT at someone to compel them to do something or
talk to someone's BTs (as in hypnosis) to have a hidden effect on
them. Often the magic spells contained items out of implants said
in older whole track languages that were no longer understood by
the average person which were meant to wake up and command
someone's BTs. Real voodoo worked by getting some of the
target person's BTs to move into the doll and create a cross-copy
between the voodoo doll and the individual's body. It's actually a
mild version of bodies in pawn.
There are times when you thought of captive souls as wealth. The
old wizards had a motto. It was "Beings are the coin of the
universe". It was a very deadly coin and you still bear the scars.
Run out the overts and be free.
4. THE INEFFECTIVENESS OF BTS
Implanting somebody with BTs was actually totally ineffective as
a control mechanism. They cannot actually create very much of an
effect on the person. In this regard, we're quite thick skinned.
Any time you see a really major gain occur from blowing a BT,
realize that the BT was restimulating rather than creating the
condition. If you look deeper, you will find that the person
himself mocked up the aberration or somatic originally and the
BT was simply keeping it irritated.
You need to alternate BT handling with handling the PC's own case
or else you will get a deterioration of responsibility because
the PC will start mocking the BTs up as being cause. In actual
fact, the BTs are generally being heavily affected by the PC, he
just doesn't realize how much he is kicking them around.
On NOTS one finds out that there are a tremendous number of dormant
BTs (in comparison with a very small quantity of active ones).
The impression one gets is that there are so many dormant ones
because they were overwhelmed by the implants. This is wrong.
These guys were overwhelmed by the thetan (e.g. the PC). He keeps
them dormant and knocked out.
The person wakes up in the morning and he feels a little sluggish
because some BTs started waking up while he was off dreaming, and
they are now having a field day messing up the body. The PC just
feels a little tired, but he projects some intention and pushes
himself out of bed anyway. This tiny push is enough to swamp out
hundreds of BTs and knock them back into unconsciousness. Its that
easy.
If BTs seem to be making the body sick, you can just bet, dollars to
donuts, that the PC has some postulate to be sick buried out of sight
somewhere. They just can't do it otherwise.
Most BTs are just fragments of beings. And even when you do get
a complete individual operating as a BT, they have zero havingness
and almost no awareness. They just can't stand up to the level
of intention that a fully aware and alive thetan can project.
The only thing that you can do which can get you in real trouble
with BTs is to postulate that they are cause and say that they
are responsible for the condition that you are in. Its like
finding a moron and handing him a knife and then spending a few
hours coaxing him into stabbing you with it.
5. CLEANUP OF TRACK AND IMPLANTS
You will find that there are BTs stuck back in the time and place
of major implants. These are not actually located in the body,
they really stayed back there (which is different from BTs who
came forward in the body and only have the old implant in restim).
You will find that they have lines reaching out from the old
implant down to the body. Usually they will be stuck up near the
top of the incident. Generally they wound up that way because
they hit a point in the implant where they were unwilling to
continue on and tried to reverse time and go backwards. That got
them stuck. They stayed located in that spot and refused to agree
with any subsequent forward progress in time (i.e., not-is-ness) and
kept the early part of the implant mocked up. But they had earlier
implants to stay attached to the Theta being who was going
through the implant, so they still have a line attached to him.
I originally found these by tracing down lines connected to the
body (there are many reasons for these lines). However, its
easier to run these simply by checking over an old implant and
scanning it for BTs. If you do it that way, you don't have the
problem of tracing the line or figuring out which implant it is.
Generally these will blow easily by having them spot the first item
of the implant or the first moment of impact or by spotting being
pushed into the implant. Often they will simply leave on being
spotted or acknowledged or on being granted a little beingness.
For implants done in this universe, Incident 1 is an undercut. The
platens of OT2 cover a large number of the heavy electronic
implants of this universe. You will find that the dates in the OT2
materials are also correct in addition to the combined use of all of
these in Incident 2. These implants are recorded on memory
crystals and sold by Implant dealers for use on unruly
populations. Often you will find that the Implant dealers will first
go around acting as third parties and agent provocateurs to create
civil unrest and then will make a big profit on the sale of the
devices to a paranoid king or emperor. In the case of Incident 2,
the Confederacy simply bought everything in the catalogue. So
you can find each implant individually at many different dates and
in many different societies in addition to finding all of them in the
R6 portion of Incident 2. By the way, don't be afraid of memory
crystals in general. They are simply the space opera equivalent
of computer chips and recording tape.
You can also find some stuck in the clearing course materials.
These predate Incident 1 (they occur in an earlier universe). If
they don't blow on inspection, acknowledgment, or granting of
beingness, have them spot the first item of the CC or have them
spot being at the top of the spiral staircase immediately prior to
the first run of CC (each spiral contained a run).
This technique applies in general when dealing with BTs stuck in
implants of whatever sort. Normally you blow by inspection. If
that doesn't handle, then blow by having them spot the first
moment of the incident. Your knowledge of the anatomy of the
track can help here, but if you don't know, just have them spot the
beginning and earlier beginnings or the beginnings of an earlier
similar incident. The solo NOTs "what are you" technique also
works but they are often being an item in the implant and this
makes for difficult listing and should be avoided (wrong wording
of an implant item can kick other things into restim). You can use
"Who are you" with good results if they have been loosened up
enough to give a "Me" answer without listing valences. Use your
judgment on this. Always use "Who are you" on partial blows.
You can also find a pile of BTs and Clusters back at each point of
"Spiral Death". These are times when you "died" as a thetan.
They are the bottoms of the "spirals" mentioned in History of Man.
There will be some moment when you were in really bad shape
and then you were really smashed badly by something and just
plain gave up as a being. The whole "theta body" (really an
energy body) that you were using at the time collapses in on itself and
"dies" and your consideration is that you have died as a being.
Generally you leave a piece of yourself behind at this point along
with a mass of energy and facsimiles and mental machinery. Some
of the BTs and clusters that were stuck to you at that time will stay
there as well but will continue to keep a line connecting them to
you. You are also connected by the piece of yourself that you
leave there and also by your own considerations (you will have some
idea that you never left). Generally you only have to blow off the
BTs and Clusters. The Nots techniques work well here or you
can run them back to the joiner or cluster forming incident. After
these are gone, the split off portion of yourself generally rejoins
naturally and you feel a bit bigger. If this doesn't happen and if
(and only if) you get a feeling of still being stuck there, then first
try for BTs/Clusters. If that's not it, run a little regret off of the
death and look for overts prior to it. These splits are easier to run
than most splitter incidents because they were formed by simple
force (which is easy to confront after Clear). (if you do have
any trouble, use "point to the being you divided from - Aug 1996).
Bodies in Pawn are more difficult to handle. Again there will be
lines running from the current body to the one in Pawn. There
will be a large number of BTs and Clusters holding these lines
both in the current body holding the one in pawn and in the
pawned body holding the current body. Often they are mixed up
as to exactly which body they are in. After you've blown them all,
you'll find that you also left a piece of yourself in the other body.
Generally there will be an implant where you were made to divide
yourself and be in 2 positions. In each position (you are usually
standing beside yourself) they implant you with opposing goals so
that you detest yourself in the other position. This keeps you
from recombining the viewpoints even though your running both
sides. One side goes into the body in pawn and holds you
connected. Usually there is a phrase about leaving your real self
behind when you are sent from there to Earth (or where ever).
Try to blow this simply by spotting the lie. Also, try spotting the
earlier beginning (see Before Earth in History of Man) and try
spotting earlier overts you did do and overts you were falsely
accused of just prior to the incident. Also check for the overt of
doing this to somebody else. If all else fails and if you are still
troubled by the body in pawn, you can list out the opposing goals,
but this can be difficult and should be avoided if possible.
Bodies in pawn are not limited to space opera track in this
universe. It was quite common to keep a piece of someone's body
in a jar and give it orders on the magic track. Earlier universes
also had similar control techniques, not necessarily dependent on
having a piece of someone's body since bodies were not as
important early on. The trick can be worked using anything that
will get a being to leave a bit of his beingness in a spot where you
can give it orders.
You will also find that there are monitor, suppresser, and control
BTs focused down at you from a distance. These may be in
invader installations or whatever. They also have lines running
down into your space and they try to block OT abilities. Often
they get active when you try to do the drills in Creation of Human
Ability Route 1 or the drills on the old OT 5 and 6. If you've done
these, you should check back and discover release points where
you did gain an ability and had it immediately blocked by a
suppresser BT. Often these BTs are in some sort of implant
station that has long since been destroyed. For example, in the
distant past there was a large orbital station around Venus. Its
long gone, but the BTs are still there going around in orbit and
keeping a vague mockup of the station in place. An unsuspecting
being can wander in there and get hit with an implant right now in
PT. Implant machines are partially made of MEST (computer
circuitry and energy waves etc.) and partially made of implanted
beings who intend the items telepathically. These unfortunate
beings are "manufactured" into the machines by implant salesmen
(after they have gotten a civilization to smash its citizens, the
salesmen will kindly help clean up and take the ruined remnants of
beings off to their factories).
You can go quite far with these techniques, but once you start
getting into earlier universes, eventually you'll run into entire
universes built as implants. Although these same principles will
continue to apply, the implant universes are much more complex.
You shouldn't be afraid of bumping into them and you can knock a
few BTs out of them without getting into trouble. But don't fool
with them too much until you get all the data.
The above information on handing bodies in pawn and suppresser
BTs focused on you from a distance etc. explains the occasional
big cave in that some people have following a manifestation of OT
abilities. They begin to wake up as a being and manipulate the
universe and then they're sick and they feel that the space
invaders or magicians or whatever are after them. And to some
degree, it's true. It is beside the point whether or not the MEST of
some old body in pawn or implant station or whatever is still
around or not. There is a theta remnant in these things that can
activate in PT and give the guy trouble unless he knows enough
to handle it. Just blow the BTs and clean up any pieces of
yourself that you left behind and the trouble will turn off.
===========================
9. NOTS IN SCIENCE FICTION
This section is only intended as an entertaining interlude.
There are 3 famous science fiction stories about BT-like entities
who control us and feed on our emotions. These stories all have
the idea that the entities themselves block our ability to see
them (which has some truth to it, I didn't see active BTs as
sparks until I had done a good bit of Nots, and these sparks are
visible to the naked eye and you will see one entering or leaving
somebody occasionally). They also include the idea that if you
find out about them while you're still under their control,
they will make you kill yourself (which does not seem to be the
case). Furthermore, they include the idea that if somebody were
to get rid of these entities, other people who still had them
would be influenced to hate the person who had gotten rid of
them.
Except for the bit about them blocking perception, all these ideas
seem to be false. But they make for very interesting reading.
The ideas trace back to Charles Fort, who came to the conclusion
that we are cattle, owned and milked (for emotion or energy) by
hidden beings.
The first and most famous of these stories is "Sinister Barrier"
by Eric Frank Russell. If I remember correctly, it was written in
the late 1930s during Russell's Fortean period (he also did a
short story about continents in the sky, and a powerful but
outdated novel about Earth the prison planet called "Dreadful
Sanctuary"). Russell calls them Vitrons and has them hovering
over the person's head. The book opens with people who discover
this being forced to commit suicide.
This novel was well known to Ron and may partially explain why
he put such fantastic cautions on dealing with these things.
Its amusing to note that at the end of the original version
of "Dianetics the Evolution of a Science" which appeared in
the May 1950 Astounding Science Fiction, there were an extra
few paragraphs where he mentions Russell's book. It was
something to the effect that Russell was right in saying that
there was a sinister barrier, but the barrier was not from
some outside agency, it was in men's own minds.
The next of the famous ones (there are certainly other stories
in this vein) is Colin Wilson's "The Mind Parasites". Again
the story opens with suicides, and the hero manages to overcome
the impulse when he realizes it is coming from an outside source.
Eventually a team of people who managed to free themselves from
this influence discover that these entities were blocking OT
abilities and begin mastering telekinesis etc. The same author
is also famous for his writings in the field of metaphysics.
The science fiction movie "Lifeforce" was based on one of his
stories.
The third one is "Noplegarth" by Jack Vance. His entities are
called "Noples" and anyone who doesn't have a Nople can see
them riding on other people's shoulders. The interesting twist
in his story is that when people finally become free of their
Noples, they can now be grabbed and taken over telepathically
by an even worse being who lives on a far planet.
All of these are well written and quite entertaining. And
reading stories is a good way to try out ideas and consider
them in the abstract without getting your own fears and
personal considerations mixed up into it.
===========================
10. SPLIT VIEWPOINTS (SVs)
(I wrote this long before I found the "point to the being you
divided from" process which makes handling split pieces easy.
The techniques given here are the earlier ones which only worked
sporadically. The later write-up on "divide and conquer" takes
precedence over this one. This write-up is included here to
provide more background information and as a record of research.
- August 1996).
Aug 15, 1990
In earlier technology, we only addressed one side of the
mechanism whereby a thetan infests and abberates another. The
concern has been completely aimed at clearing the thetan of the
influences of other theta units such as the BTs and Clusters
discovered on OT3 and the PMEs, CEs, and other entities
covered in these writings. But in truth, there are 2 sides to every
coin and the thetan himself is actually fragmented and secretly
running split off pieces of himself which are busily abberating
other people. In other words, he can find that he is being a BT
on many other human beings walking around here on Earth and
elsewhere. We will call these fragments Split Viewpoints (SVs).
Before we talk further about SVs, let's take a look at the sane
behavior underlying this phenomena.
There are 3 ways to endow something with life. First, you can
animate it with unaware thought, second, you can go over and
animate it yourself, or third, you can divide into two individuals
and have one of you animate it.
It is easy to place a thought in something. You can actually build
quite complex constructions of programmed thought which will do
all sorts of interesting things even to the degree where someone
else is fooled into believing that they are looking at a real thetan.
A good example of this is a computer. The programmer's labor
long and hard postulating a complex pattern of thought which
often appears to act in an intelligent and independent manner, but
this thought is not aware of being aware and is not creative in the
fullest sense of the word. Look inside a computer sometime,
there's lots of thought but no thetan unless someone has shoved in
a BT to screw up the works.
You are also capable of being in two places at once. Really, your
not located anyway, so you could operate from all positions in this
universe simultaneously. You can put little bits of
your intention/attention units in all sorts of places and do lots of
things from these positions and have quite a good time doing this.
Sometimes you do this and hide it from yourself to have
interesting game conditions and surprises etc. In its pure form,
there's nothing very abberated about this.
A thetan can also divide into two individuals. In this case, both
have the same earlier track, but they each go their own way
thereafter. Ron mentions this very briefly in the HCL lectures
and in the 5th ACC. My own research finds that there were only a
small number of individuals (10,000 or so) present at the beginning
of the Home Universe era. The trillions who are here now all
trace back to those few early beings.
If this all begins with a "Static" which can duplicate itself, then it
makes sense that the individuals later on the track can still do this
trick. I can imagine that one could postulate a "new soul" that had
no track or experience, but such a being would be a full god
without the basis for agreement to connect to this sequence of
universes, so he simply wouldn't be here. The only way you'd
get someone in here would be to let him share the track which
leads here, and that means that at the moment of division, you are
both the same. Then each of you hurry's up and gets different
real fast.
Note that once divided, these true individuals do not merge
together again. There would be no purpose in it. You wouldn't
choose to terminate one of the two theta lines because each is
interesting and adds to the game. Also note that early on the
track, this is not abberative. Later on, we find mild aberrations
because of considerations of havingness and limited ability to
create, but generally you handled this is some sensible manner.
Usually, when you divided you had some good reason and a
sensible plan. For example, you were very interested in
continuing to operate where you were but also heard of
something very interesting to do elsewhere and decided to
become two so that both could be experienced to their fullest.
There might also be some sort of paired reproduction of thetans in
a 2D like manner, but I have no awareness or data on this right
now. It would seem possible because there are a few vague
comments by Ron about the basic thetan being two rather than one
in the HCL lectures and in the 3rd ACC. If so, then it is
conceivable that two thetans could each produce a half which
would merge together into an individual. The resulting individual
would obviously have to have a full track back to native state, but
it might be a dual track. I don't think that this will make any
difference in processing (he can still spot and handle early track),
so the question doesn't need to be settled at this time.
And so we have the 3 mechanisms in their sane form. He can put
some thought (which is not aware of being aware) over there, or
he can operate from a viewpoint over there (except its not over
there, its just one of many locations he owns and operates from),
or he can divide and one of him goes over there. This is the
sanity that underlies a vast sphere of aberration.
----------
The thetan can be made to divide, and hide from himself, and in
each of these split fragments, he can be made to abberate himself
and others. These split pieces are not quite true individuals (you
have to live your own track to become individual). They are
more like the result of putting out intention/attention units to
operate from various places. But the heavy unawareness and
implanted goals that are generally present make these pieces
more separated than you would expect so that they are almost
individuals. There are many variations of these and some come
closer to one extreme or the other.
We will refer to this entire class of theta units as split viewpoints
(SVs). Generally, this is an abberated partial split that is not quite
a totally separate individual. The PC can discover that he is being
each of his many fragments (SVs) but he makes a point of not-
knowing about this from his primary theta line where he is
maintaining himself as a unique individual.
Mostly he's 90 percent unconscious in each of his split viewpoints,
but he does have a least a small amount of awareness and
intelligence there. Often you will find an SV where he has a great
cheerful glee at abberating himself and others.
The PC generally has deep and strong considerations that
memory is locational and will only use the memories in a particular
operating location that were acquired in that location. He doesn't
let the data cross over. He also will usually insist that
responsibility is also location dependent. Himself in position A is
not responsible for what he did in position B. He hangs onto this
attitude because he's often committing overts and doesn't want the
blame to cross over.
VOLITIONAL SVs:
Although most SVs are setup by implants, he also does this himself
on purpose. He will push a sneaky little piece of himself into
someone else to control them. In this society, you see this often
on the 2D.
This does not occur on a simple attempt to handle somebody or in
making some postulates etc., it is a real attempt to compel
someone by pushing a piece of yourself into their head. I don't
think that most people do this very often, but you should at least
be able to find a few times where you did in this lifetime. Usually
the action is of short duration and you pull out again and dissolve
the split, but occasionally you might leave a piece in there
permanently. These should all be cleaned up. Also, chains of
overts of trying to compel people should be run out.
I think that we will find that rape includes the rapist pushing an SV
into the victim (the victim would find it as a BT). We might also
find that this generally occurs when an SP drives someone PTS
which gives us another explanation for the phone calls on the
suppressed person rundown.
You will also find that the pc has sometimes split off a helpful SV.
He does this as a defense mechanism. For example, he knows the
thought police are going to catch him and so he sends a piece of
himself off to hide and come back later to break him out of jail.
He makes himself forget this so that the police wouldn't read his
mind and find out about it. Sometimes these are clouding his mind
or abilities to keep the police from finding out. Usually the need
for these is long gone but he never noticed and is still keeping
things from himself.
COMPULSION SVs
The thetan has frequently been implanted to split into pieces
from which he is ordered to emit various compulsions at himself
and others. A significant version of this is the "compel" item
derived off of each penalty universe (covered in another write-up).
In an early version of this, he simply puts pieces of himself into a
big pool representing "Eternity" from where he sends
compulsions at himself. Later implants make him fragment and
place him in various locations around himself and others emitting
these compulsions. His fragments appear like BTs to other
people.
The compulsion SVs will be covered in more detail in a separate
write-up.
THE 5 WAY GPMs
This implant has him divide into 5 valences for each of these
"Actual GPMs" and try to push himself, as each of these valences,
into other people for the purpose of acting out the GPM in life.
This is run out with its own platen. See the write-up on the 5 way
GPMs.
POOLS AND UNIVERSE MACHINERY
The PC has often been made to put a piece of himself into a cross
copy pool of one kind or another as described in the write-up on
Pool Theory. This includes emotion clouds and somatic pools and
the big cross copy pools in the universe machinery through which
he keeps the universe continually created. He's in these pools
along with everyone else. This maintains the physical contact that
everyone thinks is needed to maintain a consistent experience of
reality and feelings and somatics etc.
One interesting thing that everyone does is to divide after
dropping the body and say that only one copy has the earlier
identity and memory. This copy is fed into the universe
machinery for preservation. The remaining copy (by which we
mean you) is supposedly a pure untainted new individual. Of
course this doesn't work, but it contributes significantly to
forgetting the previous life and pretending that you're someone
new.
OTHER SPLITTER IMPLANTS
There are numerous implants that make the individual divide.
The usual physical universe technique is to force him to be in two
places by use of force (energy waves etc.) and then implant mutually
detestable goals into him in the two different locations so that he
will keep them separated. He might be implanted to be a
policeman and hate crooks in one position and implanted to be a
criminal and hate police in the other, so that from each
viewpoint, he despises himself in the other valence.
Another common technique is simple trickery and treachery,
giving him false data and convincing him to split for his own
survival or for the sake of helping others.
Mass implants generally have people divide many ways and
become BTs on each other. This is true of incident 2. He didn't
simply get infested with BTs, he also became many BTs which
were implanted into others.
Double body incidents include dividing and "leaving your real
self behind" in the body that is held in pawn.
HANDLING:
Sometimes you might have handled a split by running it as a BT,
especially when you were running a BT on someone else's body.
Sometimes someone else blows a BT which is one of your SVs and
you just feel a bit better or have some cognition out of thin air.
The main technique is simply to blow by inspection. You just spot
the SV and the division dissolves or you spot the moment in the
implant when you divided or you spot the item that did it. Often,
spotting the decision to divide will cure it (especially true for
volitional splits that weren't forced by an implant).
When one of these dissolves, you don't generally abandon the
location or whatever. You just become bigger and can consciously
operate from more viewpoints. Note that you're not going to absorb
or drain any other individuals. If something is independent
enough to go its own way, then it will.
One technique you can use is to simply reassume the viewpoint
and responsibility. You can get on the other side of the "valence
wall" and run flows or mockups of the wall to dissolve it.
You can also use ordinary BT handling techniques. One thing
that works on difficult ones is to assess for the underlying penalty
universe goal and either have the SV spot the top or spot the top
of it yourself from the SV viewpoint.
Often an SV will also have BTs accumulated around it and copying
it. What frequently happens is that the split dissolves
immediately on inspection and then a BT copies the split viewpoint
and pretends to be you since this is a good way to control you or
create an effect or simply because it is interesting.
Because of this, if you need to run something on the SV beyond
simply blow by inspection, it is usually best to run it as if it were a
BT. This will dissolve splits and restore your ability to occupy the
location as yourself while also blowing any copying BTs and
allowing anything that has become a separate individual to free up
and blow.
Sometimes you will find yourself waking up in a "senior"
viewpoint. These may be "oversouls" or whatever and often are
in higher universes or in traps of various kinds. Generally your are
almost unconscious in these viewpoints but you have the idea that
they were the "big" you and your earth existence is the lesser copy.
Often, you got out of traps or whatever by leaving yourself behind and
extending out a "lesser remote viewpoint". The handling is to
clean up machinery etc. (PMEs, CEs, etc.) that is surrounding you
in the "higher" viewpoint. Usually the perception of these turns
on for a brief while and then fades. Use the opportunity to clean
up everything you can get your hands on. You might have to pick
up one of these areas a number of times before you get enough of
the trap taken apart to free yourself from it completely. Just
persist in blowing things and don't Q and A too much about where
you are or what's going on. You'll just get dub in until you pull
off enough of the surrounding weight.
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Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning, but
not by Being an Effect, and not across a Distance.