Re: OpenGL driver loading abnoxiously slow. (Toshiba laptop L670 2012/Intel/AMD/RadeON)

skybuck2000 <[email protected]>
Newsgroups alt.comp.lang.borland-delphi
Message-ID <[email protected]>
My final conclusion for now:

A debug version was tested on windows 7 home edition with ATI/AMD radeon drivers, that were installed multiple times probably by bug in their driver installation program.

This debug version was compiled with delphi community edition 10.3

The same debug version was then zipped up and transmitted to windows 7 ultimate edition on my dreampc and debugged there as well.

The strange behaviour is only witnessed on the laptop with stange ATI/AMD drivers.
The strange behaviour IS GONE on windows 7 ultimate edition with nvidia drivers.

This leads me to some conclusions and hypothesis:

1. Either the driver was "hooked" multiple times into the system or there are multiple drivers running/installed, however only one ati xxx thing seems to be loaded: atigktxx.dll
So hypothesis 1 seems somewhat unlike, no problems are observed in game or in performance.

Which leads me to hypothesis number 2, which I also debugged on top of the laptop itself:
2. The latest Delphi VCL framework is bugged on Windows 7 home edition.
The company behind Delphi never tested their changes on Windows 7 home edition.
This seems the most likely culprit. It may have something to do with repositioning the window and entering into some kind of weird loop.

3. It could also be some weird kind of bug in windows 7 home edition that get triggered in combination with opengl.

4. However I have something more to report:
Quake 3 Arena demo does not run on the laptop. This game uses opengl, so this is also somewhat suspicious.
It seems to fail at callind CDS bad mode.
It seems Quake 3 is having some kind of create window problem. It cannot find a good resolution.

So something weird is going on with ATI/AMD driver, for now I do not believe it is related to driver version being incremented. This may be something else.

Bye for now,
  Skybuck.
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