Re: Basic,Advanced,Power of 2, Super Advanced, Slotting Distributing problem
Skybuck Flying <[email protected]> Mon, 6 Jun 2022 15:47:33 -0700 (PDT)
| Newsgroups | alt.comp.lang.borland-delphi |
|---|---|
| Message-ID | <[email protected]> |
I have come to the conclusion that the "redistributing/intermediate insertion (for interpolation) problem" is a little bit more complex than in this problem description so far. But the problem description is still usefull per dimension. However currently the VGA palette is split into 16 rows of 16 shades. Each row is it's own dimension. For example Dimension 0: shade 0 to 15 Dimension 1: shade 16 to 31 Dimension 2: shade 32 to 47 I do not want to shade/interpolate/insert between 15 and 16. So these dimensions are not inside a single scalable linear dimension. Simply multiplieing or shifting these indexes would create "empty additional space" between 15 and 16, basically wasted space/slots. Bye for now, Skybuck.