Download Ping For Life !FREE!

Keva Rendel <[email protected]> Sat, 20 Jan 2024 11:04:53 -0800 (PST)
Newsgroups alt.comp.linux
Message-ID <[email protected]>
<div>I destroyed everyone! What the heck, I learned how to play ping pong through VR. Who would've thought? It was my first time playing seriously in real life, I've played once or twice before as a kid but I don't count it as I didn't know what I was doing. I was playing exactly how I would play in VR, and I am half decent at Eleven Table Tennis (1800 rating or so), it felt like I was in VR, in real life. Crazy. I have just experienced one of the many potentials of VR. My exact speed/force/brushing techniques all applied to real life ping pong right away just as I play in VR. My friends were shocked as they'd never seen me play ping pong before, and they play pretty frequently at bars. I decided to go out last night with them and see how bad I would be, turns out I wasn't bad at all, in fact it's as if I'd been playing this entire time in real life, honing my skills in VR all this time has actually transferred to the real world. Shook.</div><div></div><div></div><div>Please take a moment to consider if this thread is worth bumping.Prev12NextPage 1 of 2 Recommended PostsAishagainPosted August 25AishagainResident Even if I swore I'd told you the truth, you'd never believe me 1.4kShare Posted August 25(edited) This is a phenomenon that I have only just noticed so I don't know if it is seen regularly, nor do I understand how it occurs. My home region suddenly displayed it last night and the ping, which is normally 150-200ms for my location in the UK had risen to over 600ms. It found that several other regions that I visited showed elevated ping, anything from 300-400ms to over 500ms, but some showed what I would consider "normal" ping in the 150-200ms range.</div><div></div><div></div><div></div><div></div><div></div><div>download ping for life</div><div></div><div>Download: https://t.co/LMPCYrqKXF </div><div></div><div></div><div>Mutiple relogs made no difference, so I restarted my region...no change. 2nd restart the ping was lower, around 300ms but still curiously elevated. a third restart returned the ping to "normal" and so it remains today. Several other regions are still elevated, 300-450ms, and one, Cerridwen's Cauldron, which was normal yesterday, is now elevated as well.</div><div></div><div></div><div>I noticed this a day ago and have been concerned. I live on one of the mainland continents and although the rumors are; the mainland always lags. This is is not the case. From the UK too so my ping is usually between 166 and 183, however I have noticed recently since wednesday that most regions have an average of 400, sometimes fluctating as high as 600. Today as an experiment I went for a walk through zindra just down the road noticing the various pings of corresponding regions as I entered them. So far 8 regions that had the usual ping ping of 166-183. The Others were all within 399-449. My home Parcel has been fluctating a lot from as low as 216 to 500.</div><div></div><div></div><div>This must be a fairly recent change, I was able to ping the simhosts before. Shame LL didn't use the east coast AWS location for the cloud migration. It would not make much difference to people in americas but it would shave off some latency for us euros.</div><div></div><div></div><div> Henri Beauchamp, you are not telling me anything I did not know. That is not what I was seeing. There were some sims that I regualrly go to that were clearly NOT running cleanly: rezzing was irregular and unreliable. The issue of load on the AWS server may well have some relevance here though. One region that was running well last night is now being pole-axed by a high "ping", with no obvious explanation.</div><div></div><div></div><div>In the last hour my home region actually reduced down to 166, so I really thought that things were settling but looking again now and it's fluctuating wbetween 383 and 400. So something is going on, if it were consistent with all regions that is understandable but some regions are largely unaffected whereas others are not. Doesn't matter upon the population in the region either, earlier I walked into a region boasting 30 or more people in it and the range of ping sim was 183 to 217 whereas a neighboring region that had 1 person it was between 399 and 450.</div><div></div><div></div><div>Sadly, and since the AWS servers are not responding to the OS 'ping' command, it is harder to find out which explanation is the right one, though, a look at the Statistics floater (CTRL SHIFT 1) could tell you whether the sim server is overloaded or not (if not, then the issue is likely a network routing one).</div><div></div><div></div><div>Well, it's strange fluctating continues. It's been like an awkward game of minesweeper but in reverse; which regions aren't affected over which are. I logged in to a ping of 449, went to a neighboring region, same response, went to the other side and the ping was 184-200, the one after this was 300-350, following this it was back to 450-519; so the average. Not all regions stay the same I've noted, at differing times of day the ping will reduce almost back to normal, other times one region large unaffected becomes overloaded.</div><div></div><div></div><div>The experience in moving your avatar through it feels sluggish; like you're pushing a very full shopping trolley around. No packet loss just random high ping. Resetting router did nothing to ease things. It's strange that three days ago everything was fine everywhere and now each day has become a struggle. It's been putting me off of going anywhere because of how difficult it is to move.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>That's strange. After "uplift", all servers were at Amazon Web Services data center us-west-2, which is in Oregon, USA. Unless some servers were moved to other locations, ping time for all regions should be roughly similar, and transit time should be calculated from Oregon.</div><div></div><div></div><div>Here's an AWS ping time checker. Try this, and check US West / Oregon, and see what your raw network round trip time is. I'm in Northern California on gigabit fiber, and see 40 to 80ms there. See if those numbers are unreasonable.</div><div></div><div></div><div>Hmm using the AWS latency link to the Oregon servers I see a wide variation in ping from 175-250ms, quite a bit more than I would have expected from most SL regions until the past few days which showed 180-200ms on region so that incluses the viewer render time as Henri notes.</div><div></div><div></div><div>I used the Azure latency link; showed me getting between 165-180 ping, so as normal. Have still been looking through various empty regions; most are in the 400-600 ping range, only a handful seem to be behaving normally.</div><div></div><div></div><div>I had someone from Germany run it, their path took around 26 hops before timeout and it was still under 190ms, similar with someone from France 19 hops and under 170ms. Someone from Ireland said that their connection was normal and their ping was around 200ms. So it seems around 200ms is normal between Europe and US. Which seems that my theory of being routed through gin.ntt.net is the issue is reasonably correct. Also, after google searching it seems some FF14 players are seeing a similar issue when their packets go through gin.nett.net and it seems it is not the first time they've had this issue.</div><div></div><div></div><div>Gradually, over the next year or so, LL/AWS managed to tinker with the server code, and drop the typical ping back to 180-200ms, and packet loss also gradually dropped, but I noticed that part of this was shortening the servers task cycle, such as how often it backs up the current state of your attachments to the asset database, for example.</div><div></div><div></div><div>Used to be backed up EVERY time you completed a teleport, so a "TP-crash" disconnect only rolled back your attachment state to the last completed TP, post cloudcrap ping fixes, you sometimes found your avatar state rolled back 4 or 5 TP's and a couple or three hours, alpha cuts enabled for the outfit you changed out of hours ago, etc.</div><div></div><div></div><div>Please take a moment to consider if this thread is worth bumping.Recommended PostsMimaaahPosted October 10, 2015MimaaahResident  9Share Posted October 10, 2015 A few months back, I stopped going on SL because I got bad lag. Now, I'm trying to get back on and I have terrible lag and it wasn't until the other day I realized that it was my ping causing my severe movement lag. I'm getting around 1000ms ping sim and sometimes it fluxes depending on the the log in (E.g. I log in and I am at 240ms which is normal, then I relog and I go back to 1000ms).</div><div></div><div></div><div>The network ping and tracert are reasonable. Perth to Phoenix is about 15K Km, 100mS light round trip, 200mS in practice. The 200+mS jump to adl.on.ii.net is a little odd. If that is Adelaide, ii.net may be playing with traffic and you might want to get technical with them.</div><div></div><div> df19127ead</div>