Download Upload Speed Ping

Alia Rajwani <[email protected]> Thu, 25 Jan 2024 04:01:52 -0800 (PST)
Newsgroups alt.comp.linux
Message-ID <[email protected]>
<div>I have a 5 MB/s connection, but I always notice high ping when playing online games. When the network is stable (i.e. when pingtest.com reports the connection as 5 MB/s), the ping stays at 50 ms, but my previous connection was 2 MB/s, and it also had a 50 ms ping when stable.</div><div></div><div></div><div>Although higher bandwidth can improve latency during times of congestion, under normal conditions, the two are generally independent. The HughesNet Gen4 satellite Internet service, for example, provides good bandwidth (up to 15 Mbps), but suffers from poor latency, averaging about 700 ms ping. This high ping is due to the nature of satellite Internet service, which requires beaming data up to a satellite and back down. Conversely, a dedicated T1 line has only 1.5 Mbps of bandwidth but can provide latency as low as 10 ms.</div><div></div><div></div><div></div><div></div><div></div><div>download upload speed ping</div><div></div><div>Download File: https://t.co/64qRSbPTMx </div><div></div><div></div><div>The short of it though is that one machine sends a series of special packets, that are forwarded from router/ switches and through gateways if required to leave one network for another. This trip through devices is a ping time, which is encapsulated and sent back. Generally two pings do not have to follow the same route. The number of hops is the biggest determiner on average of ping times, although there are times when higher upload or download could matter (flooded networks).</div><div></div><div></div><div>Both are equally important, because ping measures the roundtrip time, as in, you send a packet to some machine (upload), and a packet is returned (download), and the time from start to finish is the ping time. As a result, both should play an equal part in your pingtime.</div><div></div><div></div><div>However, there are some things worth noting: Most home connections nowadays have lower upload rates than download, so upload can clog easier, resulting in a longer packet queue, hence higher ping (and/or packet loss).</div><div></div><div></div><div>Downloading only 2mb out of 5mb does still impact ping because, amongst other things:- There is a lot of overhead with downloading, especially with protocols such as bittorrent. In general, one should expect AT LEAST 20% overhead in addition to net download rate, due to necessities such as TCP Windowing, TCP Header, Ethernet Header and Footer, IP Header, etc. On bittorrent, this overhead is magnified greatly because of the large amount of connections in use, and the need to continuously establish new ones.- Buffers along your network route clogged up- Increased chance of dropped packets, requiring a resend.</div><div></div><div></div><div>It should be noted that there are many things referred to as ping. You have the most common one, ICMP Ping, you also have various implementation of a tcp equivalent, and most games roll their own to produce a form of UDP Ping. The latter can vary greatly, as everyone seems to have their own idea of how it should be implemented to reflect how the link quality should be measured for the game, such as Round Trip, or one way only?</div><div></div><div></div><div>A big factor is how much unused bandwidth you have for uploads, and how much you have for downloads. Since ping works by sending a message and listening for a response, both directions affect the total round trip time. The packets are essentially the same size in both directions (unless something fragments or reassembles a fragmented packet). If either your download or upload pipe is almost full, ping is more likely to be delayed. Most home connections are asymmetric, which just means you have more download bandwidth available. As a result, it may be easier to fill up your upload bandwidth, depending on your usage. Often times, ICMP (ping) traffic has a lower priority than other traffic, so it gets delayed or dropped when the pipe gets busy.</div><div></div><div></div><div>However, pings are usually designed to be compact (typical ping packets are much less than 1 KB), so unless you are flood-pinging and/or use huge packets, or have some very exotic connection like an air-gap circumvention via sound, it does not matter in practice.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>Latency (responsiveness) is caused by signalling and processing speed of all hardware and software components on the round-trip path and is almost always the limiting factor if you consider the relations.</div><div></div><div></div><div>For example, assume you can send or receive 1 MBit/s, or roughly 0.1 MB/s, and your ping is a whopping 1 KB, i.e. 0.001 MB.This means you could send or receive 1,000 pings per second, each one requiring 1 ms to send or receive if you fully use the connection.</div><div></div><div></div><div>I just purchased a C6300v2 after having an Xfinity provided modem/router and am experiencing heavy upload speed fluctuation as well as ping spikes while gaming. I work from home currently as most of us do, and the upload speed fluctuation is horrible as I work out of a shared outlook email box which needs constant and stable connection to function. My outlook box drops service a few times a minute since I switched to netgear. I found another post with a similar issue, and even more specific, they mentioned that their ping in league of legends would skyrocket at exactly 0:55-1:05 into the game which I also experience every single game since switching. Another similar post mentioned something about openWRT or DDWRT which I checked and this router supports neither. I had a comcast rep come out and rewire the home and the issues persist. If I reset the unit the issues will subside for a few hours until they return.</div><div></div><div></div><div>My download speed is around 115Mbps and upload is 30Mbps but my ping is floating around 150. Reset the modem but still the same problem. Any idea why my ping would be so high? No torrent running nor downloads.</div><div></div><div></div><div>Hi I'm a gamer and have an issue during my gaming sessions where if someone in my house uploads something my ping spikes to 400ms+ resulting in me lagging out of the game most of the time. This happens a few times a day and is very annoying.</div><div></div><div></div><div>As you can see, whenever something that uploads gets around 1,1MB/s speed, my ping spikes up enormously. I pay for a 10Mb/s upload speed subscription. Which is not the best I know, but here in Belgium it's difficult to get any more. It should also be mentioned that I still use the standard modem from my ISP.</div><div></div><div></div><div>Download speed measures how fast information can transfer to you. It affects things like how long it takes to download large files, update games, or show pages with lots of photos. Download speed is measured in megabits per second (Mbps). One gigabit is 1000 Mbps, two gigabits is 2000 Mbps.</div><div></div><div></div><div>Upload speed measures how fast information can transfer from you. It affects things like how you appear on video calls, how fast you can upload files to the cloud, and how long it takes to add attachments to emails. Upload speed is measured in megabits per second (Mbps).</div><div></div><div></div><div>Jitter measures the fluctuations in the speeds at which a stream of data is sent. A high jitter score can affect streaming and video calls, making them look and sound choppy or glitchy. Jitter is measured in milliseconds (ms).</div><div></div><div></div><div>1: Plus taxes and fees. Upload/download speed and device streaming claims are based on maximum wired speeds. Actual internet, Wi-Fi speeds, and Wi-Fi coverage are not guaranteed and can vary based on factors such as home or business size and layout, construction materials, hardware and software limitations, latency, packet loss, etc. See what affects internet speeds.</div><div></div><div></div><div>Essentially, a good Internet speed for gaming comes down to what kind of gaming you're doing. If you're into competitive gaming (i.e, if you play "Overwatch", "Fortnite", or the like), you likely want both high download and upload speeds to prevent "lag" (or, like we said before, "latency", the more technical term). That said, an Internet speed of above 300 Mbps is usually ideal for gaming, and especially multiplayer or "competitive" gaming. Anything lower than that falls into the danger "lag zone", and there's nothing worse than lagging just when you were about to pull off a sick kill shot (and you get PWNed, womp womp). You may experience these with the internet speed you get from 5g home internet.</div><div></div><div></div><div>Internet speed, latency, and ping rate can all affect your gaming performance and are essential when it comes to having the best internet for gaming. Xfinity can help you find the ideal broadband Internet speed for gaming and reduce your latency to help take your gaming to the next level. Test your internet speed with the Xfinity Internet Speed Test today. Xfinity's 10G Network looks to take internet gaming to new heights.</div><div></div><div></div><div>I used ping to calculate bandwidth in local network. I think it's as accurate as other means of measuring bandwidth (e.g. downloading a big file). You can use it too for your internet connection if you have a symmetric link to the internet (i.e. not adsl).</div><div></div><div></div><div>I have a gigabit ethernet LAN and I want to measure speed between my computer and a host in server room. My MTU is 1500, so I use packet size 1472. Just randomly, I use 83,333 packets in this test (about 1 gigabit). Then:</div><div></div><div></div><div>A ping is one single packet sent over the network via ICMP. Usually one packet per second is sent to ping a remote machine and the route may differ from the TCP and UDP usually used for data transfers; remote machines may refuse to reply on ping requests. Thus measuring network throughput via ping requests is unreliable and probably useless.</div><div></div><div></div><div>By default, ping send small packets which only indicated the latency. However the command takes arguments to modify the packet size and rate. The theory is that you can increase the size and rate of packets to the point where they would saturate the link, then you can use the packet statistics to calculate the speed at which this happens.</div><div></div><div></div><div>Ping measures latency (how quick). Not the throughput (capacity). Also, the time is measured in round-trip. Using option -c you can specify the payload size (in bytes) for ping to carry. The total data size is 'payload size + headers'.</div><div></div><div></div><div>What is FAST.com measuring? FAST.com speed test gives you an estimate of your current Internet speed. You will generally be able to get this speed from leading Internet services, which use globally distributed servers.</div><div></div><div></div><div>Why does FAST.com focus primarily on download speed? Download speed is most relevant for people who are consuming content on the Internet, and we want FAST.com to be a very simple and fast speed test.</div><div></div><div> df19127ead</div>