Re: OpenGL - One of eight simple box drawings disappears ...
"R.Wieser" <[email protected]> Tue, 25 Mar 2025 08:37:46 +0100
| Newsgroups | alt.comp.os.windows-xp,alt.windows7.general,comp.os.ms-windows.programmer.win32 |
|---|---|
| Organization | A noiseless patient Spider |
| Message-ID | <[email protected]> |
Paul, > For the time being, AI is the replacement for broken search > engines. And a poor one at that. Indeed. But a broken search engine will be consistent in its answers, while I an "AI" can return different *and hallucinated* answers every time. If I would ask a human and get ever-changing and (sometimes dangerously) wrong answers I would drop that human as a reliable source of information. As such I do not understand why people keep pushing "AI is the greatest thing evar!", By the way, I realized that I forgot to mention something: In my code between the glBegin and glEnd combo where I wrote a couple of dots I ment those to indicate a few glVertex3f calls /and nothing else/. Also, do notice that I indicated that removing the glColor3ubv call (or the glPushAttrib/glPopAttrib combo) in the DrawMarker routine makes de disappeared marker appear again. That call hasn't got anything to do with the location of the "graphics cursor", right ? Regards, Rudy Wieser