Framebuffer directly on CPU.
Skybuck Flying <[email protected]> Sat, 1 Oct 2022 01:42:07 -0700 (PDT)
| Newsgroups | alt.comp.periphs.videocards.nvidia |
|---|---|
| Message-ID | <[email protected]> |
Here is an idea for you: Try and implement a framebuffer directly on CPU. For quick and easy access to pixel data. Reduces complexity like directx/opengl/gdi. Perhaps work together with Microsoft to implement yet again a new graphics API to be able to "multi-task" multi applications and they all can have their own piece of memory which can then be swapped to this CPU framebuffer. If too complex, then at least one application should be able to have access to this CPU framebuffer. At the very least this would allow custom graphics and no longer be bound by the limitations of directx/opengl/shaders/rtx/etc. Bye, Skybuck.