Prolog Necronomicon: Write an Interactive Debugger! (Re: ANN: Dogelog Player 1.3.3 (Dark Mode))
Mild Shock <[email protected]> Wed, 2 Jul 2025 03:30:37 +0200
| Newsgroups | comp.lang.python |
|---|---|
| Message-ID | <[email protected]> |
We recently started porting formerly Jekejeke Prolog to the 100% Prolog Novacore from Dogelog Player. The current state is that formerly Jekejeke Prolog is now 50% Prolog, and we are continuing the transformation. Formerly Jekejeke Prolog did have a natively written Interactive Debugger. Dogelog Player does not yet have an Interactive Debugger. So we started an experiment of writing a non-native Interactive Debugger. Our pathological examination of formerly Jekejeke Prolog lead to an Internative Debugger that can handle cuts, but that is also smart enough to switch from 4-Port model to 2-Port model. We will mostlikely ship it, despite some loose ends like hiding system and library details. See also: Prolog Necronomicon: Write an Interactive Debugger! https://qiita.com/j4n_bur53/items/909e114b8362ab9f3545 Mild Shock schrieb: > > Dogelog Player is a Prolog system that is written > in 100% Prolog. Formerly Jekejeke Prolog was a > Prolog system that was written in 100% Java. We > created a new version of Jekejeke Prolog that > has 50% Prolog from Dogelog Player and is > still multi-threaded. > > We trashed everything beyond the core of Jekejeke > Prolog and adopted the Dogelog Player libraries > and top-level, even library(markup) works! The > new Jekejeke Prolog is significantly slower than > Dogelog Player, almost a factor two. But it can still > serve for some cherry picking. > > See also: > > Dogelog Player goes Multi Threading > https://medium.com/@janburse_2989/6720695470fe >