A rogue '$CUT'/1 for Dogelog Player (Was: 5 Minute s Implementation of Prolog catch/3 and throw/1)
Mild Shock <[email protected]>
| Newsgroups | comp.lang.python |
|---|---|
| Message-ID | <[email protected]> |
Hi, Dogelog Player is a Prolog system for the JavaScript, Python and Java target, mostly written in 100% Prolog itself. So far we only provided once_cleanup/2 to deal with resource managment. It turns out we could secure a call_cleanup/2 through a simple mechanism. Drawing on a phrasing in a BIM Prolog document from 1984, we could implement the post-N215 semantics of call_cleanup/2. Since we had eliminated the native stack use from catch/3, we could again apply patterns of continuation manipulation for events in the continuation. Bye See also: A rogue ‘$CUT’/1 for Dogelog Player https://medium.com/2989/f41c71265331 Mild Shock schrieb: > Hi, > > Dogelog Player is a Prolog system for the > JavaScript, Python and Java target, mostly > written in 100% Prolog itself. Since it runs in > cooperative multitasking enviroments, it features a > ‘$YIELD’/1. We noticed that catch/3 causes some > friction and we found a simple remedy. > > The friction was caused by a switch from Prolog, > to Host Language and to Prolog so that ‘$YIELD’/1 > had to create choice points. We eleminated both. > The new catch/3 realization can easily scale to > millions of nestings, since it has become > independent of the native stack. > > Bye > > See also: > > 5 Minutes Implementation of Prolog catch/3 and throw/1 > https://medium.com/2989/dc662b85fcb2