If You Buy Something, Do You Own It? Maybe Not In The USA, But ...
Lawrence D’Oliveiro <[email protected]>
| Newsgroups | comp.misc |
|---|---|
| Organization | A noiseless patient Spider |
| Message-ID | <[email protected]> |
Two interesting legal cases, one in Brazil <https://www.tomshardware.com/video-games/xbox/brazilian-court-orders-microsoft-to-restore-a-gamers-account-and-digital-library-after-it-told-him-to-rebuy-his-games>, and the other in China <https://www.tomshardware.com/tech-industry/big-tech/chinese-courts-allow-heirs-to-inherent-accounts-of-deceased-gamers-multiple-cases-spanning-years-establish-precedent-for-digital-ownership-of-games-in-game-items-and-microtransactions> seem to affirm that buyers do indeed have property rights in console games that they buy -- at least in certain countries outside the USA. The first case did seem somewhat unfair: Microsoft permanently suspended a person’s account, supposedly because of a security breach (the authentication information had been changed -- presumbly in a suspicious way?). This meant loss of all purchases tied to that account--permanently. They refused to lift the suspension, saying the user had to create a new account and buy all the games over again. Not good enough, ruled the small-claims tribunal. The Chinese case has decided that relatives can inherit the game accounts of deceased users, just like any other property. Well, you know, companies *will* insist on using the term “intellectual property” for their control over these assets, won’t they? If it’s “property” to one side, why not to the other side as well?