Re: play(player, game)
Thomas Russ <[email protected]>
| Newsgroups | gmane.comp.ai.powerloom |
|---|---|
| Message-ID | <[email protected]> |
I'll let Hans handle the other issues, but I'll tackle closed world. On May 24, 2005, at 10:38 PM, Octav Popescu wrote: > Then I guess my question is again: Any idea when you'll issue the next > release? :-) > > Related to the problem with the CLOSED relations, I was trying to > think of possible problems, so I was wondering if you would fix that > only at the top level, or also at intermediate levels in the reasoning > process. Like for instance if one tries to prove (AND (P1 A) (P2 A)), > and (P1 A) is TRUE and (P2 A) cannot be proved but is declared CLOSED, > would the whole result be FALSE? That would be my preferred solution. That is, in part, why it is taking a while to get something running out. > Can this be generalized to quantified formulas? I think so. It really depends on how sophisticated our code is for determining which propositions are closed, so I can't really guarantee it. > Another question: irrespective of the CLOSED declaration, does > PowerLoom do 3-value (or 5-value with the defaults) logic computation? > Like saying (AND UNKNOWN FALSE) = FALSE, (AND UNKNOWN TRUE) = UNKNOWN, > (OR UNKNOWN TRUE) = TRUE, (OR UNKNOWN FALSE) = UNKNOWN. > > Thanks, > Octav > > --On Tuesday, May 24, 2005 6:46 PM -0700 Hans Chalupsky <[email protected]> > wrote: > >> Octav, >> >> you are right that the primary reason for this is the asymmetric >> effort by PowerLoom on proving the query as stated as opposed to >> trying to prove its negation. You are also right that the system >> looks somewhat stupid/buggy using this behavior when querying closed >> relations. Tom Russ was offended by this also recently and has been >> working on a fix. I'm not sure exactly where we are on this, but >> we'll try to fix this for the next release. >> >> Hans >> >>>>>>> Octav Popescu <[email protected]> writes: >> >>> Hans, >>> After looking a little into this, now I'm confused too about the >>> semantics >>> of the CLOSED predicate. :-) I understand why the example below >>> does not >>> lead to any contradictions. But I'm not sure I understand why >>> CLOSED only >>> has effect on NOT questions. Like for instance: >> >>> ? (defconcept player) >>> | c|PLAYER >>> ? (assert (closed player)) >>> | P|(CLOSED PLAYER) >>> ? (assert (player jano)) >>> | P|(PLAYER JANO) >>> ? (ask (not (player chess))) >>> Processing check-types agenda... >>> TRUE >>> ? (ask (player chess)) >>> UNKNOWN >> >>> I'm not sure I understand why the last query doesn't return FALSE. I >>> take >>> it it has to do with the fact that PowerLoom doesn't put much >>> effort into >>> disproving a query. The manual says: >> >>> "The PowerLoom command ask returns one of three values: true if it >>> can >>> prove the truth of a proposition, false if it can easily prove the >>> falsity of a proposition and otherwise it returns unknown." >> >>> So in this case PowerLoom does know that the query failed, and it >>> seems to >>> me it would be easy to check that the predicate is CLOSED, and then >>> change the result to FALSE. This would be more in line with the >>> "negation >>> as failure" mode. Is there a problem with this? >> >>> Thanks, >>> Octav >> >>> --On Friday, May 13, 2005 13:11 -0700 Hans Chalupsky <[email protected]> >>> wrote: >> >>>> Krzysztof, >>>> >>>> I'm not sure why you think the last assertion should not be >>>> possible. >>>> At that point both JANO and CHESS are of type PLAYER (via explicit >>>> assertion) and GAME (inferred via the type constraint on PLAY). You >>>> asserted GAME and PLAYER to be closed which only means (NOT >>>> (GAME/PLAYER >>>> ?x)) will be concluded if (GAME/PLAYER ?x) cannot be inferred. >>>> So, there >>>> are no contradictions I can see. >>>> >>>> Hans >>>> >>>>>>>>> Krzysztof Janowicz <[email protected]> writes: >>>> >>>>> hi, >>>>> i do not understand why the last assert is possible, can anyone >>>>> give me >>>>> a hand? can i assert everything independent of the definitions made >>>>> bevor? >>>> >>>>> thanks! >>>> >>>>> (DEFCONCEPT PLAYER) >>>>> (DEFCONCEPT GAME) >>>>> (DEFRELATION PLAY (?X ?Y) >>>>> :=> (AND (PLAYER ?X) (GAME ?Y))) >>>> >>>>> // or (defrelation play ((?x player) (?y game))) >>>> >>>>> (ASSERT (CLOSED GAME)) >>>>> (ASSERT (CLOSED PLAYER)) >>>>> (ASSERT (PLAYER JANO)) >>>>> (ASSERT (PLAYER CHESS)) >>>>> (ASSERT (PLAY JANO CHESS)) >>>>> (ASSERT (PLAY JANO JANO)) >>>> >>>> >>>>> regards >>>>> k.janowicz >>>>> _______________________________________________ >>>>> powerloom-forum mailing list >>>>> [email protected] >>>>> http://mailman.isi.edu/mailman/listinfo/powerloom-forum >>>> >>>> _______________________________________________ >>>> powerloom-forum mailing list >>>> [email protected] >>>> http://mailman.isi.edu/mailman/listinfo/powerloom-forum >>>> >> >> > > > _______________________________________________ > powerloom-forum mailing list > [email protected] > http://mailman.isi.edu/mailman/listinfo/powerloom-forum