Re: XcD Language

Alan Baljeu <[email protected]>
Newsgroups gmane.comp.ai.prolog.swi
Message-ID <[email protected]>
It is a pattern-matching rules-based language.  CHR is a more advanced version of this sort of language, and in fact the entire game could easily be implemented with CHR rules.

In the following, the left side is matching (and deleting) terms in the CHR datastore, and the right side is inserting terms in the datastore, but can be any ordinary Prolog.

% ordinal moving
player(+X,Y)  <=> player(X+1,Y).
player(-X+1,Y)  <=> player(X,Y).
player(X,+Y)  <=> player(X,Y+1).
player(X,-Y+1)  <=> player(X,Y).

% player push crate
player(+X,Y) \ crate(X+1, Y) <=> crate(+X+1,Y).


% kitty eats fruit
kitty(X,Y), fruit(X,Z) <=> kitty(X,Z).
kitty(X,Y), fruit(Z,Y) <=> kitty(Z,Y).

To fully implement it, you'd have to think more carefully about the data structures you make so you don't have to repeat everything 4x for each direction.

 

Alan Baljeu



________________________________
 From: Anne Ogborn <[email protected]>
To: swipl list <[email protected]> 
Sent: Thursday, March 27, 2014 1:32:50 AM
Subject: [SWIPL] XcD Language
 

Here, now all of YOU can waste your evening:

http://www.puzzlescript.net/


insanely addictive little language for describing tile based games

So what sort of language is this?
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