Re: Ardour3 on Mac OS X

Horst Birthelmer <[email protected]>
Newsgroups gmane.comp.audio.ardour.devel
Message-ID <[email protected]>
On Apr 5, 2013, at 5:13 AM, Thomas Vecchione <[email protected]> wrote:

> I strongly recommend not touching macports for this.
> 

I agree with Thomas here.
You don't want to mix those up. It really is easier with the dependencies separated like that.
In my original post that was what I was talking about. I was thankful for Ardour not messing with my system … ;-)

>     Seablade
> 
> 
> On Thu, Apr 4, 2013 at 6:44 PM, Paul Davis <[email protected]> wrote:
> 
> 
> On Thu, Apr 4, 2013 at 6:15 PM, Elie Richa <[email protected]> wrote:
> Hi
> 
> On Wed, Mar 20, 2013 at 9:23 PM, Horst Birthelmer <[email protected]> wrote:
> Hello,
> 
> I've been on the list for quite some time now but never had anything that important to say …
> but then I read the announcement that Ardour3 is released.
> I built it on linux and mac os x 10.8.2 (mountain lion).
> It was actually quite easy with the provided scripts (I have to say I'm a software engineer, so building software and porting it to other platforms is what I do). Thank you all, for those scripts.
> 
> I've been trying to build Ardour3 on Mac OS X 10.7.4 and I'm running into problems, so I was hoping you could give me some pointers since you've managed to go through it.
> 
> I'm still at the stage of building the dependencies listed at http://ardour.org/current_dependencies.html
> I've started with the modified versions of libraries, and I'm currently stuck with gtk+.
> 
>  [ ... ] 
> 
>  
> I'm using the latest Xcode (4.6.1) and the compiler that shipped with it.
> i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.11.00)
> 
> Did you encounter such a problem?
> 
> No. I am using:
> 
>    i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00)
> 
> so almost the same compiler precisely. And I am on 10.7.5 so we're pretty close there too. 
> 
>  i suspect it is your build environment, but  I have no clue what aspect of it. I've put too much time into trying to make this "always" work to do much more, sorry. 
> 
> when I get a chance, i will check over the state of the relocation patch agan. not sure when that will be.
> 
> For the rest of the (non-modified) dependencies, I've found most of them on MacPorts.
> Can I install them this way or is MacPorts absolutely forbidden?
> 
> it will make your system almost impossible to develop on. or rather, it may. and you won't know till it goes wrong, at which time cleaning it up will/may be hard. 
> 
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