loop recording fixes
Paul Davis <[email protected]>
| Newsgroups | gmane.comp.audio.ardour.devel |
|---|---|
| Message-ID | <CAFa_cKkStgRPf_By2mZpaCSAxRC05qS8eqaS+uPJ6_+_oFaL1Q@mail.gmail.com> |
I've just pushed a bunch of fixes for looped recording to ardour's git repository. I'd appreciate it if people would give them a try. Looped recording has been basically broken in various ways for a long time, particular when using non-seamless looping which I suspect has *never* worked. Feedback is welcome. A hint (from Ben Loftis @ Harrison) that makes loop recording more useful: set up the punch range inside the loop range, starting later than the loop. This gives you some "pre-roll" to allow more natural and precise punches. I'm not 100% interested in radical ways to improve looped recording - more just looking for confirmation that things work now - but I'll listen if people have such ideas. thanks, --p