Re: loop recording fixes
Paul Davis <[email protected]>
| Newsgroups | gmane.comp.audio.ardour.devel |
|---|---|
| Message-ID | <CAFa_cKnqaTYnQJ_uN+79xyO3dHL+w7g3CV-eM_mz340fpkDhaw@mail.gmail.com> |
there are some more improvements in git. i find that i cannot move the loop markers while recording ..... On Tue, Sep 29, 2015 at 8:06 PM, Joe <[email protected]> wrote: > > I tested against git g48b904f and looped punch in/out worked as I would > expect it to. I did sometimes get issues with the transport going past the > end loop marker, which I've also seen in the 4.2 production release. I > haven't been able to reliably recreate the running past the end loop marker > but I think it has something to do with the loop as a transport mode, having > the transport loop, and then moving the loop markers without first turning > off loop mode. > > On 09/28/2015 05:57 PM, Paul Davis wrote: > > I've just pushed a bunch of fixes for looped recording to ardour's git > repository. > > I'd appreciate it if people would give them a try. Looped recording > has been basically broken in various ways for a long time, particular > when using non-seamless looping which I suspect has *never* worked. > > Feedback is welcome. A hint (from Ben Loftis @ Harrison) that makes > loop recording more useful: set up the punch range inside the loop > range, starting later than the loop. This gives you some "pre-roll" to > allow more natural and precise punches. > > I'm not 100% interested in radical ways to improve looped recording - > more just looking for confirmation that things work now - but I'll > listen if people have such ideas. > > > _______________________________________________ > ardour-dev mailing list > [email protected] > http://lists.ardour.org/listinfo.cgi/ardour-dev-ardour.org >