Re: Dynamically changing window sizes for loaded AUs..
Rory Walsh <[email protected]> Thu, 7 Apr 2016 12:50:50 +0100
| Newsgroups | gmane.comp.audio.ardour.devel |
|---|---|
| Message-ID | <CAMJR=HMts31GF59R82HgKjWVZ7v6dUkWv_Yhh54f7erSL3si0A@mail.gmail.com> |
I've been looking through the JUCE source and I can't find anything regarding the AU resizing flag. I'll ask on the Juce list. I'll let you know what they get back to me with. On 6 April 2016 at 19:10, Robin Gareus <[email protected]> wrote: > On 04/06/2016 08:01 PM, Rory Walsh wrote: > > Thanks Robin, Tomorrow I will try clicking on the plugin window, and then > > resizing. Manually resizing the plugin would be a reasonable word around > > for now. I'll let you know. > > I've just checked the source. > > If the Cocoa View of your plugin GUI has > autoresizingMask > set to anything other than UIViewAutoresizingNone, the view will send > events and Ardour's container will resize accordingly. > > If not, the initial size of the AU view (when first mapped) will be used > throughout. > > see > > https://github.com/Ardour/ardour/blob/master/gtk2_ardour/au_pluginui.mm#L460 > and below as well as the "auViewResized" observer. > > > Keep it coming. Csound in Ardour is very cool. I only wish it was LV2 on > all platforms! > > HTH, > robin > _______________________________________________ > ardour-dev mailing list > [email protected] > http://lists.ardour.org/listinfo.cgi/ardour-dev-ardour.org > _______________________________________________ ardour-dev mailing list [email protected] http://lists.ardour.org/listinfo.cgi/ardour-dev-ardour.org