Re: midi looping fixes
Eddy StEsprit <[email protected]> Wed, 14 Sep 2016 13:58:05 +0200
| Newsgroups | gmane.comp.audio.ardour.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, On a self built version, MIDI looping works AFAICT perfectly, both in percussive and note modes. A note at the very beginning of the loop is played where it was not the case before. Nice ! Regards, Headwar From: [email protected] Date: Tue, 13 Sep 2016 19:58:30 -0500 To: [email protected] Subject: Re: [Ardour-Dev] midi looping fixes One other clarification: if a loop *begins* in the middle of a note, that note will not play. If it ends in the middle of a note, the note will play, but will be truncated (turned off) at the loop end. Fixing this requires some deep algorithmic design, since it requires the ability to replay MIDI events from the beginning of time, on demand, in an RT context. On Tue, Sep 13, 2016 at 7:46 PM, Paul Davis <[email protected]> wrote: I just pushed a bunch of commits that should at least massively improve MIDI looping, and at best fix it completely. I'd appreciate it if anyone with an interest in such things testing out a nightly or self build (starting with nightly builds from September 14th). The more people that play around with it, the higher the chance that we catch some aspect that I failed to test. Please note: this only covers *playback*. It does not affect MIDI loop recording (the status of which I don't know right know). --p _______________________________________________ ardour-dev mailing list [email protected] http://lists.ardour.org/listinfo.cgi/ardour-dev-ardour.org _______________________________________________ ardour-dev mailing list [email protected] http://lists.ardour.org/listinfo.cgi/ardour-dev-ardour.org