Re: Ardour using a bluetooth headset

Gunter Königsmann <[email protected]>
Newsgroups gmane.comp.audio.ardour.user
Message-ID <[email protected]>
Then thanks for the thourough insight into this problem. As I have said if supporting my device is too much work I will live with a wired headset: in the end Bluetooth Headsets steht too useful in combination with a low-latency audio tool.

Kind regards,

  Gunter.

Am 17. Januar 2018 19:27:04 MEZ schrieb Paul Davis <[email protected]>:
>On Wed, Jan 17, 2018 at 1:15 PM, Gunter Königsmann
><[email protected]>
>wrote:
>
>> My diagnosis, too, would be that I was using Pulseaudio all that
>time.
>>
>> But... ...did I understand this right? Jack might be possibly able to
>work
>> with my a2dp headset?
>>
>
>​No, it will not.​ JACK can (more or less) only use ALSA devices. ALSA
>no
>longer supports bluetooth (why not just totally escapes me, it seems
>one of
>the most questionable ALSA changes in years).
>
>It worked for before because mplayer opened the "default" ALSA device
>which
>was PulseAudio's "pseudo-device", and then Pulse routed audio via
>bluetooth.
>
>​In theory, Ardour or JACK could also open the "default" ALSA device to
>do
>the same thing, but they are more demanding of the device, and in
>practice
>it tends not to work. ​

-- 
Diese Nachricht wurde von meinem Android-Gerät mit K-9 Mail gesendet.

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