Re: Slice marks makes noise
Paul Davis <[email protected]>
| Newsgroups | gmane.comp.audio.ardour.user |
|---|---|
| Message-ID | <CAFa_cKnd6fkh+-cgJtuRiieGBrPkRWY9gBc020acW9Wo5XaK7A@mail.gmail.com> |
On Sat, Oct 27, 2018 at 9:55 PM Al Thompson <[email protected]> wrote: > But they do in a sine wave, which is the example given. > They don't exist in the overwhelming majority of sine waves. A true "zero crossing edit" requires that there is a sample of value zero where the edit/cut can be applied. Almost all sine waves will instead have a pair of adjacent samples slightly and slightly below zero. How "slightly" depends on the sine wave frequency and the sample rate. If you cut at one of the adjacent samples, you are actually creating a discontinuity in the output, the audible impact of which will depend on a variety of factors. Obviously, the if chosen sample's value is very close to zero, then the effect will be fairly similar to the "true zero crossing" case. Apply this to real world audio, with much more complex signals than a single frequency sine wave... the results of the "zero crossing edit" not actually using a zero value are much more likely to be an audible discontinuity (aka "pop" or "click"). This is why Ardour doesn't bother with attempting to "find a zero crossing", and instead applies a predictable and controllable fade on each side of the cut. Even this cannot be guaranteed to work - there is always a hypothetical pathological case where it fails - but it is much more reliable than the "zero crossing' woo that somehow made into digital editing lore some years back. _______________________________________________ Ardour-Users mailing list [email protected] To unsubscribe or change your mailing preferences please visit: http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org