Re: GUI toolkit support
Adriano Petrosillo <[email protected]>
| Newsgroups | gmane.comp.audio.ardour.user |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 16 Nov 2018 16:36:55 -0500 Paul Davis <[email protected]> wrote: > On Fri, Nov 16, 2018 at 4:31 PM jonetsu <[email protected]> wrote: > > > On Fri, 16 Nov 2018 20:29:59 +0100 > > Robin Gareus <[email protected]> wrote: > > > > > On 11/16/2018 08:22 PM, jonetsu wrote: > > >> At the moment each plugin is a distinct linvst process, which > > >> prevents them from communicating between each other (very minor > > >> drawback). > > > > > Try that with 64 tracks, 2-3 plugins (Compressor, EQ) per track and > > > the cost of context switches will become obvious. It's far from > > > minor, even on modern CPUs. > > > > Fortunately, in the Ardour/Mixbus(32C) family the compressors and EQs > > per track are already built-in. > > > > Absolutely not true of Ardour. > > So that leaves the processing power for other, specialized, plugins. > > Maybe a special compressor is needed. Or a special EQ. Or of course, > > effects of all kinds. > > > > And also, if 64 tracks with 2-3 plugins is what constitutes a > > processing challenge, then that leaves a lot of room for other uses. > > So far at the creation stage, which is done in Bitwig (all mixing is > > done in Mixbus32C) I've ran perhaps 35 tracks with maybe 20 of then > > being soft synths (both Linux native and linvst) and others being audio > > tracks with some having plugins (also both Linux and linvst). All of > > them running in the default config of what Bitwig calls 'independent > > plug-in host process for each plugin'. On a i5 3.2GHz with 16G RAM. > > > > You're not really understanding the challenge. > > The context switching between the plugin "host" and the actual DAW takes > time. Actual time. Not very much time, but actual time. > > Multiply this up across many plugins in many tracks, and it starts to be an > appreciable fraction of the entire time available to process a buffer's > worth of audio. > > Now, if your DSP load without the out-of-process plugins was very low, then > the out-of-process aspect won't push it up into territory where you have > problems (though the chance of this increases as the buffer size goes > down). But the out-of-process part is "stealing" time from the available > processing part. Your system may be fast enough to deal with it - that's > great. But the "theft" is real whether it causes you problems or not, and > it points to the fundamental problem with this design. It's not hard to > come up with scenarios where even though there are zero problems, your CPU > is spending more time context switching than actually processing audio. And > for what? To workaround buggy code? > > For movie post-production, 64 tracks is the bottom end of the track count > scale. 200 might be common. Just for sake of argument, the number of tracks may be irrelevant. Post-processing does not usually need short buffers, the buffers may as well be as large as they can be (within reason), even 100ms delay for instance is not a big deal and it is quite a lot of time to work with even with hundreds of tracks. Plus, the idea is that only problematic plugins are run independently in a separate process, so unless you deliberately use plugins that need to be run like that, or it can end up being a negligible cost. -- Adriano Petrosillo <[email protected]> _______________________________________________ Ardour-Users mailing list [email protected] To unsubscribe or change your mailing preferences please visit: http://lists.ardour.org/listinfo.cgi/ardour-users-ardour.org