Re: Aup3 and blockfiles
"Leland" <[email protected]>
| Newsgroups | gmane.comp.audio.audacity.devel |
|---|---|
| Message-ID | <[email protected]> |
The sample format is handled the same in 2.4.2. The .au files are fully self-contained. You can import them into any audio play that supports .au files and play them. Of course, you’d only get a small “blip” of the full track, so you’d still need to know the order in which the related .au files need to be played to give the full track result. And that’s where the XML file comes in. From: Petr Pařízek via audacity-devel <[email protected]> Sent: Tuesday, March 23, 2021 11:11 PM To: Petr Pařízek via audacity-devel <[email protected]> Cc: Petr Pařízek <[email protected]> Subject: Re: [Audacity-devel] Aup3 and blockfiles Leland writes: <<<<< int16Sample = 0x00020001, int24Sample = 0x00040001, floatSample = 0x0004000F >>>>> This is interesting. Just out of curiosity, may I know how this differs (in case it does) in version 2.4.2? Also, in that version, when I save a project including all of its audio, are these things, like resolution or sample rate, specified in the actual binary ".au" files or is it given in the XML-style ".aup" file that contains the references to the ".au" files? Petr <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> Bez virů. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> www.avg.com _______________________________________________ audacity-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/audacity-devel