Re: local build problem on Windows
"Leland" <[email protected]> Tue, 11 May 2021 15:00:54 -0500
| Newsgroups | gmane.comp.audio.audacity.devel |
|---|---|
| Message-ID | <[email protected]> |
Patch is attached. I don’t feel like hassling with a pull request just for this…times are a changing. 😊
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3ff5911fb..e3443ce81 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1316,7 +1316,15 @@ if( CMAKE_VERSION VERSION_GREATER_EQUAL "3.16" AND NOT CCACHE_PROGRAM )
if( ${_OPT}use_pch )
message( STATUS "Using precompiled headers" )
- target_precompile_headers( ${TARGET} PRIVATE AudacityHeaders.h )
+ target_precompile_headers( ${TARGET}
+ PRIVATE
+ # The way CMake generates the project file on Windows, the normal
+ # "force include" of configwin.h will happen AFTER AudacityHeaders.h
+ # is included. So, anything depending on the configwin.h variables
+ # will not be properly defined.
+ $<$<CXX_COMPILER_ID:MSVC>:"${CMAKE_BINARY_DIR}/src/private/configwin.h">
+ AudacityHeaders.h
+ )
else()
message( STATUS "Not using precompiled headers" )
endif()
From: Leland <[email protected]>
Sent: Tuesday, May 11, 2021 1:12 PM
To: [email protected]
Subject: Re: [Audacity-devel] local build problem on Windows
Honestly, I don’t know what’s going on. It builds if I configure with:
cmake -Daudacity_use_pch=no
It doesn’t build if I configure with:
cmake -Daudacity_use_pch=yes
I thought I understood why, but every “workaround” I’ve tried so far has failed…grrrrrr
From: Leland <[email protected] <mailto:[email protected]> >
Sent: Tuesday, May 11, 2021 1:02 PM
To: [email protected] <mailto:[email protected]>
Subject: Re: [Audacity-devel] local build problem on Windows
Hold off…this may be incorrect. Still digging.
From: Leland <[email protected] <mailto:[email protected]> >
Sent: Tuesday, May 11, 2021 12:44 PM
To: [email protected] <mailto:[email protected]>
Subject: Re: [Audacity-devel] local build problem on Windows
Paul, the problem is that using “/FI” to force include configwin.h overrides the method used by CMake to include the precompiled headers. I’m trying to devise some sort of workaround, but I don’t think it’s gonna be pretty.
From: Leland <[email protected] <mailto:[email protected]> >
Sent: Tuesday, May 11, 2021 11:35 AM
To: [email protected]
Subject: Re: [Audacity-devel] local build problem on Windows
Yea, it broke the use of precompiled headers on Windows. Looking into it…
From: David Bailes <[email protected] <mailto:[email protected]> >
Sent: Tuesday, May 11, 2021 3:50 AM
To: Audacity Development <[email protected] <mailto:[email protected]> >
Subject: [Audacity-devel] local build problem on Windows
Problems with my local build, using VS 2019, and using VS's cmake, as in the build instructions in win/build.txt.
Starting with the recent commit: 794f4e5877195e28afb230f2cdff166410fd5e37,
I'm getting the build errors shown below,
David.
cmake_pch.cxx
U:\audacity\src\AudioIO.h(95,24): error C3646: 'midiTracks': unknown override specifier
U:\audacity\src\AudioIO.h(95,34): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(270,16): error C3646: 'MidiTime': unknown override specifier
U:\audacity\src\AudioIO.h(270,24): error C2059: syntax error: '('
U:\audacity\src\AudioIO.h(270,26): error C2238: unexpected token(s) preceding ';'
U:\audacity\src\AudioIO.h(368,20): error C2143: syntax error: missing ';' before '*'
U:\audacity\src\AudioIO.h(368,20): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(368,32): error C2238: unexpected token(s) preceding ';'
U:\audacity\src\AudioIO.h(392,16): error C3646: 'mMaxMidiTimestamp': unknown override specifier
U:\audacity\src\AudioIO.h(392,33): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(415,17): error C2143: syntax error: missing ';' before '*'
U:\audacity\src\AudioIO.h(415,17): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(415,22): error C2238: unexpected token(s) preceding ';'
U:\audacity\src\AudioIO.h(416,20): error C2065: 'Alg_iterator': undeclared identifier
U:\audacity\src\AudioIO.h(416,9): error C2923: 'std::unique_ptr': 'Alg_iterator' is not a valid template type argument for parameter '_Ty'
U:\audacity\src\AudioIO.h(416,9): error C2976: 'std::unique_ptr': too few template arguments
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\include\memory(3319): message : see declaration of 'std::unique_ptr' [U:\audacity\out\build\x86-Debug\src\Audacity.vcxproj]
U:\audacity\src\AudioIO.h(418,17): error C2143: syntax error: missing ';' before '*'
U:\audacity\src\AudioIO.h(418,17): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(418,28): error C2238: unexpected token(s) preceding ';'
U:\audacity\src\AudioIO.h(428,21): error C2143: syntax error: missing ';' before '*'
U:\audacity\src\AudioIO.h(428,21): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
U:\audacity\src\AudioIO.h(428,37): error C2238: unexpected token(s) preceding ';'
U:\audacity\src\AudioIO.h(434,24): error C3646: 'mMidiPlaybackTracks': unknown override specifier
U:\audacity\src\AudioIO.h(434,43): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
Build All failed.
_______________________________________________
audacity-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/audacity-devel
fix_windows_build.patch
(application/octet-stream, 939 B)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3ff5911fb..e3443ce81 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1316,7 +1316,15 @@ if( CMAKE_VERSION VERSION_GREATER_EQUAL "3.16" AND NOT CCACHE_PROGRAM )
if( ${_OPT}use_pch )
message( STATUS "Using precompiled headers" )
- target_precompile_headers( ${TARGET} PRIVATE AudacityHeaders.h )
+ target_precompile_headers( ${TARGET}
+ PRIVATE
+ # The way CMake generates the project file on Windows, the normal
+ # "force include" of configwin.h will happen AFTER AudacityHeaders.h
+ # is included. So, anything depending on the configwin.h variables
+ # will not be properly defined.
+ $<$<CXX_COMPILER_ID:MSVC>:"${CMAKE_BINARY_DIR}/src/private/configwin.h">
+ AudacityHeaders.h
+ )
else()
message( STATUS "Not using precompiled headers" )
endif()