Re: [Csnd-dev] plugins on macos arm

Michael Gogins <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <CAFswGP18bJt53Z8SwSjrRxsw4CcxG=OL6A064xY8UgYQ-t38Xw@mail.gmail.com>
I will try this.

-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Fri, Sep 15, 2023 at 8:57 AM Eduardo Moguillansky <
[email protected]> wrote:

> Hi,
>
> Since version 2.7 risset has experimental support for macos arm64, both
> for csound 6 and 7. Native binaries are available and tests show that
> they work with csound built for arm64 via homebrew.
>
> All the tests I have in place, both in github actions (for macos intel)
> and cirrus (for arm64) run with root permissions. Since the plugins are
> not signed, risset signs them with  an ad-hoc signature on installation
> (this is the same strategy used in puredata, which is also not signed).
>
> I would like to ask for a kind favor to anyone having access to an arm64
> mac: could you try to install some plugins via risset and report any
> errors?
>
> The process in macos would be:
>
> python3 -m pip install risset
> risset install poly
>
> Then to check that the installation works:
>
> csound -z1
>
> Should include opcodes like "poly"
>
> Thanks!
>
> Eduardo
>
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