Re: [Csnd-dev] plugins on macos arm
Michael Gogins <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAFswGP18bJt53Z8SwSjrRxsw4CcxG=OL6A064xY8UgYQ-t38Xw@mail.gmail.com> |
I will try this. ----------------------------------------------------- Michael Gogins Irreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Fri, Sep 15, 2023 at 8:57 AM Eduardo Moguillansky < [email protected]> wrote: > Hi, > > Since version 2.7 risset has experimental support for macos arm64, both > for csound 6 and 7. Native binaries are available and tests show that > they work with csound built for arm64 via homebrew. > > All the tests I have in place, both in github actions (for macos intel) > and cirrus (for arm64) run with root permissions. Since the plugins are > not signed, risset signs them with an ad-hoc signature on installation > (this is the same strategy used in puredata, which is also not signed). > > I would like to ask for a kind favor to anyone having access to an arm64 > mac: could you try to install some plugins via risset and report any > errors? > > The process in macos would be: > > python3 -m pip install risset > risset install poly > > Then to check that the installation works: > > csound -z1 > > Should include opcodes like "poly" > > Thanks! > > Eduardo >