[Csnd-dev] ANN: csound6~ Max external apple silicon build

Iain Duncan <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <CAN9NcLyxaNQRHaxg2txciLpUoaYjvk-d3Rci=Z8Lr_iBvRkP3w@mail.gmail.com>
Hi Csounders, I just wanted to let people know that I have updated the
csound6~ Max binary to include a universal build for Intel and Apple
Silicon macs (and Windows 64).

Other than that, there is no change to the object, but if you haven't heard
of this object yet, the readme content from 0.2 is included below. Please
let me know via github if for some reason it is not working for you.

iain

Csound6~
A minimal real time csound class using the Csound6 API
(c) Iain C.T. Duncan 2023, based on work by Victor Lazzarini, (c) 2005-2013.

Csound6~ is mostly a port of Victor Lazzarini's csound object for Pure
Data. It provides a minimal csound interface using the csound API and thus
should provide better performance and latency than the legacy csound~
object. It does not attempt to port all the features of the legacy csound
object, but does provide a newer and higher performance facility for
converting krate DSP to Max messages.

News:

    2023-10-23 Version 0.2.1 is up, with a universal binary for Intel and
Apple Silicon Macs
    2022-03-20 Version 0.2 is up, with table and buffer i/o and improved
control channel i/o

Features

    Allows playing csd, orc, and sco files
    Plays realtime messages with score syntax
    Scores playback time can be manipulated with minimal latency
    Supports up to 32 inlets and outlets, corresponding to number of csound
channels
    Can receive realtime modulation data using the chnget and invalue
opcodes
    Enables listening to Csound krate channels as Max messages, at divisors
of ksmps
    Outvalue opcode can be used to send Max messages explicitly
    Provides facilities for copying between Max buffers and csound tables.

Limitations

    Ksmps must be an even divisor of the Max signal vector size so that
there are one or more even kpasses per audio vector calculation.
    Realtime events are limited to "i", "f", and "e".
    Csound midi opcodes are not supported. They may be ported if there is
sufficient demand, though using Max midi and communicating with score
messages is recommended instead.
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