Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] New API progress report
Victor Lazzarini <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks for this. I think your suggestions are good, I'll see how I can accommodate them. best Prof. Victor Lazzarini Maynooth University Ireland On 27 Jul 2024, at 19:57, Werner Mendizabal <[email protected]> wrote: You don't often get email from [email protected]. Learn why this is important<https://aka.ms/LearnAboutSenderIdentification> Hello, I tried the new changes of the new API and I was able to easily integrate them into the Godot game engine using my gdextension bindings. Everything is working great. I did have a few suggestions that I think could help facilitate using the api. I encountered a few methods that take a parameter to change behaviour of the method. Example: PUBLIC uint32_t csoundGetChannels(CSOUND *, int isInput); PUBLIC int csoundCompileCSD(CSOUND *csound, const char *csd, int mode); I think it might be easier for consumers of the api to have separate methods for some of these. Example: PUBLIC uint32_t csoundGetInputChannels(CSOUND *); PUBLIC uint32_t csoundGetOutputChannels(CSOUND *); PUBLIC int csoundCompileCSD(CSOUND *csound, const char *csd); PUBLIC int csoundCompileCSDString(CSOUND *csound, const char *csd); I believe that with these changes it makes it easier to use the methods without having to read through the documentation and it is also easier to type when using the api. Thanks, Werner. On Sat, Jul 27, 2024 at 11:17 AM Victor Lazzarini <[email protected]<mailto:[email protected]>> wrote: Make sure the csound instance is still in existence before you call that function. In fact, if you destroy Csound before calling that, the circular buffer memory will be released as well, so you probably don’t even need to do it. ======================== Prof. Victor Lazzarini Maynooth University Ireland > On 27 Jul 2024, at 16:37, Tarmo Johannes <[email protected]<mailto:[email protected]>> wrote: > > Hi Victor, > > Regarding your issue, make sure the call is always after csoundStart() > Yes, that was it! I added it before starting the perfromance thread. Now sound works, only thing is that is exit > CsoundQt crashes when destroying the circular buffer. > > csoundDestroyCircularBuffer(ud->csound, ud->midiBuffer); > > I tried to build Csound in debug mode to look into it (unchecked BUILD_RELEASE) but somehow CsoundQt did not find the plugins any more after that. > > Most likely the problem is in CsoundQt code and I guess now the Csound object gets destroyed before. I will test more later. > > Anyway - it is a step forward! > > tarmo > > Kontakt Victor Lazzarini (<[email protected]<mailto:[email protected]>>) kirjutas kuupäeval L, 27. juuli 2024 kell 12:20: > Hi Tarmo, > > that’s great, this is one of the reasons we needed your input, so the API can be tailored to the > needs of users. > > Regarding your issue, make sure the call is always after csoundStart(), otherwise the spout will > not have been created. Here’s a simple test to show it > > csoundStart(Csound); > MYFLT *spout = csoundGetSpout(Csound); > printf("spout = %p \n", spout) > > best > ======================== > Prof. Victor Lazzarini > Maynooth University > Ireland > > > On 27 Jul 2024, at 09:31, Tarmo Johannes <[email protected]<mailto:[email protected]>> wrote: > > > > Hi Victor! > > > > Thank you for the changes, it helps a lot. > > > > > csoundGetModule > > > csoundSetMIDIModule > > > csoundSetRTAudioModule > > > > Are used in config dialog to populate a menu to list the available modules. Now it works fine again. > > I reverted some of my changes, left libcsnd out of libraries (this is good news that it is not needed any more!) and CsoundQt build fine. > > > > I still get crash when running a csd. > > MYFLT *outputBuffer = csoundGetSpout(udata->csound); > > returns 0 in some reason, I will see if I can figure out the reason later. > > > > Thanks! > > tarmo > > > > Kontakt Victor Lazzarini (<[email protected]<mailto:[email protected]>>) kirjutas kuupäeval L, 27. juuli 2024 kell 00:55: > > Hi Tarmo, > > > > I put back > > > > > csoundGetModule > > > csoundSetMIDIModule > > > csoundSetRTAudioModule > > > > plus the set global env and the circular buffer functions. It’s in the repo now. > > > > Best > > > > Victor > > > > > On 26 Jul 2024, at 20:29, Tarmo Johannes <[email protected]<mailto:[email protected]>> wrote: > > > > > > *Warning* > > > This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe. > > > Hi! > > > > > > I tried out the new API from feature/newapi branch. > > > > > > Building csound7 went fine, I installed it to $HOME/.local (Linux) and added $HOME/.local/lib to ldconfig libraries' path. > > > > > > First I tried it with a relatively simple Qt project using Csound C++ API (csound.hpp). After some changes everything worked fine. One question: > > > > > > when before there was Csound::stop() / csoundStop() , how is it now the proper way to end Csound's work? Also csoundCleanup() is gone. is csoundReset() it that does it all? > > > > > > Then I went to CsoundQt and of course that is much, much more complex case. > > > > > > First - I guess libcsnd7 is not is built by default? Is it still existing, how should I configure it? CsoundQt uses that for recording. Maybe there is now a better way to rewrite the recording part. > > > > > > CsoundQt used the following functions that are not to be there any more: > > > > > > csoundGetModule > > > csoundSetMIDIModule > > > csoundSetRTAudioModule > > > > > > I commented these lines out for now to move on. What covers their functionality? > > > > > > There is no more circular buffer functions: > > > csoundCreateCircularBuffer > > > csoundReadCircularBuffer > > > etc > > > > > > CsoundQt leaned heavily on them for internal MIDI handling. What is the correct way to handle it now? > > > For example reading MIDI data one should set the callback like: > > > csoundSetExternalMidiReadCallback(ud->csound, &midiReadCb); > > > > > > CsoundQt used to have such a function for the callback: > > > > > > int CsoundEngine::midiReadCb(CSOUND *csound, void *ud_, unsigned char *buf, int nBytes) > > > { > > > CsoundUserData *ud = (CsoundUserData *) ud_; > > > Q_UNUSED(csound); > > > int count, countVirtual; > > > count = csoundReadCircularBuffer(ud->csound, ud->midiBuffer, buf, nBytes); > > > countVirtual = csoundReadCircularBuffer(ud->csound, ud->virtualMidiBuffer, buf + count, nBytes - count); > > > return count + countVirtual; > > > } > > > > > > Should the host implement writing to the buffer and handling the index itself? > > > > > > Is it so that csoundSetHostImplementedMIDIIO is replaced now with > > > PUBLIC void csoundSetHostMIDIIO(CSOUND *csound); > > > > > > How to deal with global variables? > > > csoundQueryGlobalVariable > > > csoundCreateGlobalVariable > > > are gone, > > > > > > csoundGetEnv is there but no csoundSetEnv, csoundSetGlobalEnv or similar? > > > > > > at the moment I replaced them with Qt specific functions to deal with environment variables. > > > > > > What is the correct environment variable for the plugins directory, OPCODE7DIR64? > > > > > > I got CsoundQt building but it crashes when I run a file. I did not have time yet to dig into it, there are many possible reasons. I hope to continue tomorrow. > > > > > > Exciting! > > > tarmo > > > > > > Kontakt Victor Lazzarini (<[email protected]<mailto:[email protected]>>) kirjutas kuupäeval N, 25. juuli 2024 kell 18:27: > > > > > > Just another progress report for the feature/newapi branch > > > > > > - I have now mainlined the new API in csound.h > > > - Updated the csound.hpp wrapper > > > - Updated the csPerformanceThread code > > > - Modified frontends to use it > > > - Modified the C++ test suite > > > > > > It is all working, I guess frontend developers can take a look and see what they > > > think. > > > > > > François: could you take a look at the Python wrapper? It is out of sync now. > > > > > > Victor > > > > > > > > >