Re: [Csnd-dev] [EXTERNAL] Re: [Csnd-dev] New API - updates

Rory Walsh <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <CAMJR=HOZb-jjXC0cYSqT-90LjDc16znUU7_4E7Nq-AbWrwYj9Q@mail.gmail.com>
Hi Blake. If you go to the github page you can find binaries under the
Actions tabs. Just scroll down until you find a successful *csound_builds*
workflow. Click into it and you'll find binaries for a variety of different
platforms.

On Fri, 9 Aug 2024 at 16:19, Blake Mitchell <[email protected]> wrote:

> I'm having trouble building Csound at the moment. Is there any way for
> someone that has the builds working or an automated system to provide DLLs
> for: (1) 64-bit Windows, (2) 64-bit Ubuntu, (3) Apple silicon macOS, (4)
> Raspberry Pi 4?
>
> Would it be helpful to have a Docker process(es), if there aren't already,
> build an export of the DLLs? Maybe I could help with that upon guidance
> (not on Docker but on Csound build processes)?
>
>
> On Fri, Aug 9, 2024 at 7:44 AM Victor Lazzarini <
> [email protected]> wrote:
>
>> Here’s a couple of examples showing how to access array channels
>>
>> 1) Directly using a channel data pointer
>>
>>   CSOUND  *csound;
>>   ARRAYDAT *adat;
>>   int   n;
>>
>>   const char *code = R"ORC(
>>    instr 1
>>    kArr[] fillarray 1,2,3,4
>>    chnset kArr, "test"
>>    kArr2[] chnget "test"
>>    printk2 kArr2[3]
>>    endin
>>    )ORC";
>>
>>   csound = csoundCreate(NULL, NULL);
>>   csoundSetOption(csound,"-n");
>>   csoundCompileOrc(csound, code, 0);
>>   csoundEventString(csound, "i1 0 1", 0);
>>   csoundStart(csound);
>>   csoundPerformKsmps(csound);
>>
>>   // access channel directly
>>   csoundGetChannelPtr(csound, (void **) &adat, "test",
>> CSOUND_ARRAY_CHANNEL
>>                       | CSOUND_INPUT_CHANNEL);
>>
>>   for(n = 0; n < adat->sizes[0]; n++)
>>     printf("[%d]: %f \n", n, adat->data[n]);
>>
>>   csoundDestroy(csound);
>>
>>
>> 2) Using an externally allocated array data, copying from channel (same
>> orc code as above)
>>
>>   // 1-D array size
>>   sizes[0] = 4;
>>   // create array data
>>   adat = csoundCreateArrayData(csound, 'k', 1, sizes);
>>
>>   csoundStart(csound);
>>   csoundPerformKsmps(csound);
>>
>>   // copy data from array channel
>>   csoundGetArrayChannel(csound, "test", adat);
>>
>>   for(n = 0; n < adat->sizes[0]; n++)
>>     printf("[%d]: %f \n", n, adat->data[n]);
>>
>>   // dispose of array data
>>   csoundDeleteArrayData(csound, adat)
>>
>>
>> ========================
>> Prof. Victor Lazzarini
>> Maynooth University
>> Ireland
>>
>> > On 8 Aug 2024, at 14:52, Victor Lazzarini <
>> [email protected]> wrote:
>> >
>> > Great. I have not tested it myself but will post a simple example soon.
>> >
>> >
>> > Prof. Victor Lazzarini
>> > Maynooth University
>> > Ireland
>> >
>> >> On 8 Aug 2024, at 13:48, Pierre Clisson <[email protected]> wrote:
>> >>
>> >>  Thank you Victor and François for implenting the array type for
>> channels. Just what I needed :) Will test this as soon as I get a chance
>> >>
>> >> Pierre.
>> >>
>> >> Francois PINOT wrote on 08/08/2024 14:04:
>> >>> Just committed these updates for ctcsound.py.
>> >>>
>> >>> François
>> >>>
>> >>> Le mer. 7 août 2024 à 18:31, Victor Lazzarini <
>> [email protected]> a écrit :
>> >>> Just  a few updates on the new API branch (feature/newapi)
>> >>>
>> >>> - Implemented array type for channels
>> >>> - overhauled the PVS channels
>> >>> - added the relevant API functions
>> >>> - protected spout by making the csoundGetSpout function return const
>> MYFLT *
>> >>>
>> >>> I think I am pretty much done with the API revision.
>> >>> ========================
>> >>> Prof. Victor Lazzarini
>> >>> Maynooth University
>> >>> Ireland
>> >>
>>
>>
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