Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] New API progress report
Blake Mitchell <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAPxUcnFg--6t0fHa+V80C5EDLEVejMY9PCfh1uNXtHU8oQNAxg@mail.gmail.com> |
I finally got around to testing out the new Csound 7 API with my .NET wrappers and updating what I had partially done for Csound 6. Things are working okay so far. A few follow-ups: - The `csound.h` header file documentation references removed functions such as `csoundPerformBuffer`, `csoundStop`, `csoundCleanup`. There might be others. - `csoundGetVersion` still returns version 6. The exact value on Windows is `6181`. - `csoundGetAPIVersion` returns a major version 4. Is this correct? What is the Csound API version? As far as I understand, the API tracks the Csound version, so I'm not sure how `csoundGetAPIVersion` and `csoundGetVersion` are supposed to differ. On Sat, Jul 27, 2024 at 4:03 PM Victor Lazzarini < [email protected]> wrote: > Thanks. That part hasn't changed, so hopefully it won't be a problem. > > best > Victor > > On 27 Jul 2024, at 20:06, Tarmo Johannes <[email protected]> wrote: > > > Hi, > > Yes, now it works as expected. I made now the most simple build of > CsoundQt, later I will test with rtmidi and html support that might bring > out more questions. At least in very initial variant of CsoundQt+Csound 7 > works. It need much testing and might be unstable, of course. > > Best! > tarmo > > Kontakt Victor Lazzarini (< > [email protected]>) kirjutas kuupäeval L, > 27. juuli 2024 kell 19:17: > >> Make sure the csound instance is still in existence before you call that >> function. >> In fact, if you destroy Csound before calling that, the circular buffer >> memory will >> be released as well, so you probably don’t even need to do it. >> ======================== >> Prof. Victor Lazzarini >> Maynooth University >> Ireland >> >> > On 27 Jul 2024, at 16:37, Tarmo Johannes <[email protected]> wrote: >> > >> > Hi Victor, >> > >> > Regarding your issue, make sure the call is always after csoundStart() >> > Yes, that was it! I added it before starting the perfromance thread. >> Now sound works, only thing is that is exit >> > CsoundQt crashes when destroying the circular buffer. >> > >> > csoundDestroyCircularBuffer(ud->csound, ud->midiBuffer); >> > >> > I tried to build Csound in debug mode to look into it (unchecked >> BUILD_RELEASE) but somehow CsoundQt did not find the plugins any more after >> that. >> > >> > Most likely the problem is in CsoundQt code and I guess now the Csound >> object gets destroyed before. I will test more later. >> > >> > Anyway - it is a step forward! >> > >> > tarmo >> > >> > Kontakt Victor Lazzarini (< >> [email protected]>) kirjutas kuupäeval >> L, 27. juuli 2024 kell 12:20: >> > Hi Tarmo, >> > >> > that’s great, this is one of the reasons we needed your input, so the >> API can be tailored to the >> > needs of users. >> > >> > Regarding your issue, make sure the call is always after csoundStart(), >> otherwise the spout will >> > not have been created. Here’s a simple test to show it >> > >> > csoundStart(Csound); >> > MYFLT *spout = csoundGetSpout(Csound); >> > printf("spout = %p \n", spout) >> > >> > best >> > ======================== >> > Prof. Victor Lazzarini >> > Maynooth University >> > Ireland >> > >> > > On 27 Jul 2024, at 09:31, Tarmo Johannes <[email protected]> wrote: >> > > >> > > Hi Victor! >> > > >> > > Thank you for the changes, it helps a lot. >> > > >> > > > csoundGetModule >> > > > csoundSetMIDIModule >> > > > csoundSetRTAudioModule >> > > >> > > Are used in config dialog to populate a menu to list the available >> modules. Now it works fine again. >> > > I reverted some of my changes, left libcsnd out of libraries (this is >> good news that it is not needed any more!) and CsoundQt build fine. >> > > >> > > I still get crash when running a csd. >> > > MYFLT *outputBuffer = csoundGetSpout(udata->csound); >> > > returns 0 in some reason, I will see if I can figure out the reason >> later. >> > > >> > > Thanks! >> > > tarmo >> > > >> > > Kontakt Victor Lazzarini (< >> [email protected]>) kirjutas kuupäeval >> L, 27. juuli 2024 kell 00:55: >> > > Hi Tarmo, >> > > >> > > I put back >> > > >> > > > csoundGetModule >> > > > csoundSetMIDIModule >> > > > csoundSetRTAudioModule >> > > >> > > plus the set global env and the circular buffer functions. It’s in >> the repo now. >> > > >> > > Best >> > > >> > > Victor >> > > >> > > > On 26 Jul 2024, at 20:29, Tarmo Johannes <[email protected]> >> wrote: >> > > > >> > > > *Warning* >> > > > This email originated from outside of Maynooth University's Mail >> System. Do not reply, click links or open attachments unless you recognise >> the sender and know the content is safe. >> > > > Hi! >> > > > >> > > > I tried out the new API from feature/newapi branch. >> > > > >> > > > Building csound7 went fine, I installed it to $HOME/.local (Linux) >> and added $HOME/.local/lib to ldconfig libraries' path. >> > > > >> > > > First I tried it with a relatively simple Qt project using Csound >> C++ API (csound.hpp). After some changes everything worked fine. One >> question: >> > > > >> > > > when before there was Csound::stop() / csoundStop() , how is it now >> the proper way to end Csound's work? Also csoundCleanup() is gone. is >> csoundReset() it that does it all? >> > > > >> > > > Then I went to CsoundQt and of course that is much, much more >> complex case. >> > > > >> > > > First - I guess libcsnd7 is not is built by default? Is it still >> existing, how should I configure it? CsoundQt uses that for recording. >> Maybe there is now a better way to rewrite the recording part. >> > > > >> > > > CsoundQt used the following functions that are not to be there any >> more: >> > > > >> > > > csoundGetModule >> > > > csoundSetMIDIModule >> > > > csoundSetRTAudioModule >> > > > >> > > > I commented these lines out for now to move on. What covers their >> functionality? >> > > > >> > > > There is no more circular buffer functions: >> > > > csoundCreateCircularBuffer >> > > > csoundReadCircularBuffer >> > > > etc >> > > > >> > > > CsoundQt leaned heavily on them for internal MIDI handling. What is >> the correct way to handle it now? >> > > > For example reading MIDI data one should set the callback like: >> > > > csoundSetExternalMidiReadCallback(ud->csound, &midiReadCb); >> > > > >> > > > CsoundQt used to have such a function for the callback: >> > > > >> > > > int CsoundEngine::midiReadCb(CSOUND *csound, void *ud_, unsigned >> char *buf, int nBytes) >> > > > { >> > > > CsoundUserData *ud = (CsoundUserData *) ud_; >> > > > Q_UNUSED(csound); >> > > > int count, countVirtual; >> > > > count = csoundReadCircularBuffer(ud->csound, ud->midiBuffer, >> buf, nBytes); >> > > > countVirtual = csoundReadCircularBuffer(ud->csound, >> ud->virtualMidiBuffer, buf + count, nBytes - count); >> > > > return count + countVirtual; >> > > > } >> > > > >> > > > Should the host implement writing to the buffer and handling the >> index itself? >> > > > >> > > > Is it so that csoundSetHostImplementedMIDIIO is replaced now with >> > > > PUBLIC void csoundSetHostMIDIIO(CSOUND *csound); >> > > > >> > > > How to deal with global variables? >> > > > csoundQueryGlobalVariable >> > > > csoundCreateGlobalVariable >> > > > are gone, >> > > > >> > > > csoundGetEnv is there but no csoundSetEnv, csoundSetGlobalEnv or >> similar? >> > > > >> > > > at the moment I replaced them with Qt specific functions to deal >> with environment variables. >> > > > >> > > > What is the correct environment variable for the plugins directory, >> OPCODE7DIR64? >> > > > >> > > > I got CsoundQt building but it crashes when I run a file. I did not >> have time yet to dig into it, there are many possible reasons. I hope to >> continue tomorrow. >> > > > >> > > > Exciting! >> > > > tarmo >> > > > >> > > > Kontakt Victor Lazzarini (< >> [email protected]>) kirjutas kuupäeval >> N, 25. juuli 2024 kell 18:27: >> > > > >> > > > Just another progress report for the feature/newapi branch >> > > > >> > > > - I have now mainlined the new API in csound.h >> > > > - Updated the csound.hpp wrapper >> > > > - Updated the csPerformanceThread code >> > > > - Modified frontends to use it >> > > > - Modified the C++ test suite >> > > > >> > > > It is all working, I guess frontend developers can take a look and >> see what they >> > > > think. >> > > > >> > > > François: could you take a look at the Python wrapper? It is out of >> sync now. >> > > > >> > > > Victor >> > > > >> > > > >> > > >> > >> >>