Re: [Csnd-dev] Building WASM plugin opcodes
Michael Gogins <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAFswGP3yZ6hj_a0yu0fGsfijyVHC_t0VVMDbWpjqHmwvgEJOGw@mail.gmail.com> |
I'd like to know the answer to that myself! ----------------------------------------------------- Michael Gogins Irreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Tue, Oct 15, 2024 at 5:38 PM Richard Knight <[email protected]> wrote: > OK thanks! I'll give it another go this evening and see what chatGPT > knows.. > > I am also a bit unclear on how compiled plugin opcodes will work in the > context of wasm - if I get that far. Eg if I have my wasm binary compiled > from my plugin opcode, does the build process result in a single binary (ie > linked csound and opcode) or the plugin binary in addition to the existing > csound wasm binary.. and if the latter are there any particular steps that > need to be taken to load the opcode binary? > > > On 2024-10-15 15:45, Hlöðver Sigurðsson wrote: > > There's a lot to unpack there. It's unnecessary complicated to do this > atm. I would make a new nix file from one of the two plugin examples (one > in c and the other in c++) and import it and build it. I recommend a > chatGPT handy to help unpack the very undocumented parts there :) > > As Steven Yi mentioned in another thread, we want to continue simplify > wasm builds and remove nix where nix isn't needed and incorporate more > Cmake (which was perhaps done with emscripten PR recently?) > > "yarn link" will create a symlink to node_modules to develop changes > quickly, it's more for developing the javascript wrapper than it is for > building c/c++ plugin code. > > On Tue, 15 Oct 2024 at 17:16, Richard Knight <[email protected]> wrote: > > Hi, > > I'd like to compile some plugin opcodes to use in the browser. As far as > I can follow this is possible with the repository example in wasm/src > but would like some advice/help with setting up the correct build > environment. > > I have no experience of any wasm toolchain but had a look at > wasm/README.md, this says run 'yarn link', but this fails with 'link not > found' or similar. I then used nix against wasm/src/csound.nix which > failed apparently when compiling LLVM, with an error that uintptr_t was > undefined, used in the function CleanupOnSignal. I then had a look at > wasm/scripts/compile.sh, which failed with a nix syntax error when I ran > it. > I'm using the latest Debian linux with latest packages etc. > > I am a bit confused about exactly what build tools need to be used and > in which order etc. Eg there is also the package.json file, does this > imply node is used in some step of the process too? > > Thanks > Richard > >