Re: Re: [Csnd] csound software idea, looking for partners
iain duncan <[email protected]> Sat, 17 Jul 2004 01:12:40 +0000
| Newsgroups | gmane.comp.audio.csound.tekno |
|---|---|
| Message-ID | <[email protected]> |
Abram, how do your gui systems send messages to csound? Is it just text out pipes or is there more to it? Hopefully the CsoundAPI will make getting feedback *from* csound easier in the future. = ) Iain > I have made 2 gui systems for CSound. 1 is EventGUI a java based Gui > Framework for controlling CSound instruments during performance. > The 2nd is FastGUI an SDL::Perl based Gui Framework for controlling > CSound instruments during a performance. FastGUI is effectively a widget > set designed for realtime performance purposes. > > EventGUI should be available from http://skruntskrunt.abez.ca/ it uses > an XML definition of a GUI for display and is the easiest to use. > > FastGUI requires a good knowledge of OO Perl right now and is much > faster and better than EventGUI but harder to use. You'll have to email > me to get a copy of the source code. > > With the GUI there is little concern for resources you'll find. As long > as you set the priority of the GUI processes lower than that of the > rendering engine you'll be fine. > > See: > > http://abez.ca/supernaut/oopsla.pdf > http://abez.ca/supernaut/oopsla.out.pdf > > You have pointed one problem of GUIs for CSound, feedback to GUI. It is > a difficult problem. > > abram > > On Thu, 15 Jul 2004, iain duncan wrote: > > >>>I think you could write your app entirely in Python, just using the >>>existing C++ Csound API. I suggest you use Boa Constructor, which is a >>>graphical form editor for wxPython GUIs, to design your screens. >> >>This sounds like it would be worth a shot too. How is Boa Constructor in >>comparison to Fluid? Maybe it would be worthwhile to have a couple of >>examples, one in C++, one in python. One obvious advantage of the >>C++/fltk, as I see it, is that one could make a small fast statically >>linked standalone csound instrument/app with gui without needing python >>installed or the runtime overhead of Python. Disadvantage is harder to >>write I guess. >> >>Also, I have a better idea than an ear training app for a small embedded >>csound gui demo. I was thinking that something very useful would be a >>generic virtual controller surface in which sliders and buttons send >>values directly to csound tables or output values as score events, with >>the output being adjustable from the app. So say there were sixteen >>widgets on screen for example, you might have a tab that allows the user >>to change which table and index each slider goes to and which score >>events the buttons send, along with the ability to save snapshots of the >>configuration and the current values. One could also add the ability to >>save the snapshot as a text file suitable for loading in csound using >>gen23. This could be a great way to tweak table based instruments in >>real time and save the values, and just a generally handy way to make >>low overhead low priority gui controllers for real time use. It would >>also mean that users who don't want to jump into building their own guis >>from scratch could use say a 64 knob 64 button generic example and just >>configure it themselves without having to write C++. >> >>I see no reason the sliders could not also be made to receive midi input >>for remote control. >> >>I am thinking fltk for C++ and taking Michael's suggestions for python. >>Anyone have good reasons to do otherwise? How does GTK compare to fltk >>for this kind of stuff? >> >>For myself, being a newbie, my first steps will be small. I plan to >>spend the next little while just trying to make a gui with a couple of >>buttons that send an event to embedded csound5. If anyone wants to help >>or is willing to act as an advisor/tutor please let me know. >> >>Thanks >>Iain >> >> >> >>>Original Message: >>>----------------- >>>From: iain duncan [email protected] >>>Date: Wed, 14 Jul 2004 03:19:39 +0000 >>>To: [email protected] >>>Subject: Re: [Csnd] csound software idea, looking for partners >>> >>> >>> >>> >>> >>>>Why c++ though? Why not just python and c. You >>>>probably could do everything you want to do just using >>>>python and csounds. The python gui could just write in >>>>midi to /dev/midi or something. There are already >>>>python modules the read and write midi. Well, since >>>>*nix is the only platform that uses device files it >>>>would not be very cross platform if you did it that >>>>way I suppose. >>> >>> >>>Perhaps I didn't make myself as clear as I thought. What I intend is not >>>a comprehensive ear training app for linux, but a small tweakable ear >>>training app as an example of an app that embeds csound and uses csound >>>as it's audio engine. So the app would communicate with csound via the >>>csound API and not require any midi at all. >>> >>>I was planning on using C++ because Michael suggested that as the best >>>way to use the API, and I could do with a simple C++ project too. My >>>thoughts about python are just brainstorming, I'm not sure how practical >>>that would be. I just kinda figured it would be cool to be able to let >>>the users write their own drills in some kind of scripting language. ( >>>The way you can use CAL from cakewalk for example, or python in GVIM. ) >>> >>> >>> >>>>What gui library? FLTK? GTK? TK? QT? I think they are >>>>all cross platform by now. >>> >>> >>>No idea. I'd like to use whatever makes the most sense for fairly easy >>>to develop cross platform open source and licensed unhindered >>>development. Anyone have suggestions in that regard? Part of my intent >>>is to make an example of a csound GUI wherein the GUI is in the host app >>>and not within csound, but I'm a total newbie in the GUI department. Any >>>opinions in that department would be appreciated. >>> >>> >>> >>>>Keep me informed. >>> >>>Will do! >>> >>>Iain >> >> > > > ------------------------------------------------------------------------ > > Spam detection software, running on the system "saltspring.csc.uvic.ca", has > identified this incoming email as possible spam. The original message > has been attached to this so you can view it (if it isn't spam) or block > similar future email. 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