Re: LV2 Plugin Support

Jeremy Salwen <[email protected]>
Newsgroups gmane.comp.audio.ecasound.general
Message-ID <CAK-Bz-FXWp1dCr=Ym+YcP4kAsrKwV6ZuaMLBY12N+d11g4Sf7g@mail.gmail.com>
Hi,

Thanks for this email...Otherwise the code probably would have sat around
forever while I contemplated it.

Basically, I wrote up a preliminary draft of the code, but then I started to
run into issues with how I wanted to use lilvmm.  I thought that there could
be a nicer way to wrap the lilv library in C++ objects than is currently
done (and I still believe so today).  I started writing up a draft of my
would-be nicer C++ wrapper, but in hindsight, I realize that this is
probably not going to work out for ecasound, 1) because it requires
unique_ptr, which is provided by Boost or C++0x, neither of which you
probably want brought into the ecasound codebase. 2) It would still take a
bit more work and testing to make it ready for prime time.

So basically, having a shock to my system was enough to make me realize that
I should give up what I was doing (at least temporarily), and implement LV2
support with manual memory management.

At this point, a major bug in lilvmm makes it so that it will only link if I
make a modification to a library header... But once I think the basic
functionality is working, I'll release an alpha version.

Jeremy

On Mon, Oct 3, 2011 at 5:10 PM, S. Massy <[email protected]> wrote:

> Hello,
>
> Let us know when you're ready for some alpha testing. I'm sure some of
> us would be glad to help.
>
> Cheers,
> S.M.
>
> --
>

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