Re: Loops and latency
Joel Roth <[email protected]>
| Newsgroups | gmane.comp.audio.ecasound.general |
|---|---|
| Message-ID | <20120414234221.GA13975@sprite> |
On Sat, Apr 14, 2012 at 07:25:16PM -0400, S. Massy wrote: > Hello, > > The mention of latency in the circular loop thread reminded me of a > question I've wanted to ask on this list for a while now: do loops add > latency to a chain, and, if so, is it compensated for? Kai just answered this in another mail: ! each hop from a loop output to its input, causes an ! additional delay of one engine iteration (equivalent to ! -b:size, e.g. -b:1024@44100Hz -> delay of ~23.2ms). You can ! modify the delay by setting -b:xxx to different values, but ! this is a bit clumsy and may have side-effects to e.g. ! overall performance (low buffersize values increase engine ! overhead). The plan is for Nama to traverse the routing graph and compensate for the latency of loop devices as well as LADSPA plugins. A little time and enthusiasm is needed to do it; however, I'm sure this "industrial strength" feature will draw hordes of users to Nama's friendly gates. :-) Regards, > Cheers, > S.M. -- Joel Roth ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Ecasound-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/ecasound-list