Re: Compile on osx 10.7.5
Nathan Mohr <[email protected]>
| Newsgroups | gmane.comp.audio.ecasound.general |
|---|---|
| Message-ID | <CAGRvvbG0-ZmPSCpd9Yiw4apTWhaOZLeM41S5iMPj56wDdWuNKg@mail.gmail.com> |
Meanwhile i found out that this could be a problem caused by something that is called clock_gettime and which is not installed on osx. If this is correct. Can somebody tell me what i have to install exactly to work this out? I only read stuff about changing code but i dont know anything about where and how to do that. 2012/11/2 Nathan Mohr <[email protected]> > Hey, > i am a osx user with expirience in commandine stuff etc. I also have > little linux skills. > i installed xcode and xcode command line tools. > when i start (as su) > ./configure && make > i get the following error: > > "(allot of lines)... > kvu_threads.cpp: In function 'int kvu_pthread_cond_timeout(int, timespec*, > bool)': > kvu_threads.cpp:125: error: 'CLOCK_REALTIME' was not declared in this scope > kvu_threads.cpp:125: error: 'clock_gettime' was not declared in this scope > make[2]: *** [kvu_threads.lo] Error 1 > make[1]: *** [all-recursive] Error 1 > make: *** [all] Error 2 > " > Does that make sense to anybody? > I would like to use ecasound as "effects rack" for sooperlooper / jackosx. > Maybe someone has precompiled binaries or can help me to compile? > I heard compiling on osx should not be a big deal... > Thanks in andvance, > Nate > ------------------------------------------------------------------------------ LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d _______________________________________________ Ecasound-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/ecasound-list