Working with multiple engines
Joel Roth <[email protected]> Thu, 13 Aug 2015 13:11:21 -1000
| Newsgroups | gmane.comp.audio.ecasound.general |
|---|---|
| Message-ID | <20150813231121.GA15200@sprite> |
Hi, Do people ever use a computer soundcard for mixing or effects processing in a live situation where latency is an issue? Or is it due to abundance of hardware, pretty much everyone has a mixer who wants one? A session or performance may involve mixer, playback and recording duties. It seems clear that to implement those functions with Ecasound would require more than one process. An example would be playing a WAV file while routes implemenenting the mixer are already running on the engine. You don't want to have to bring down the mixer, or interrupt a playback program already in progress, in order to reconfigure the engine. Perhaps there are other use-cases to have these abilities concurrently. So, I wonder, of those who already use Ecasound, would you have interest in or a use-case for a system that would manage the configuration, routing, effects and life-cycle of multiple ecasound processes? Cheers, Joel -- Joel Roth ------------------------------------------------------------------------------ _______________________________________________ Ecasound-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/ecasound-list