Re: libshout crashing during pause
Michael Smith <[email protected]>
| Newsgroups | gmane.comp.audio.icecast.devel |
|---|---|
| Message-ID | <CAB=BY8s_47u5-nv3-vvsW9xWV2EYbUz23vf1EKXNy5bJ07aLEg@mail.gmail.com> |
On Mon, Sep 17, 2012 at 10:44 AM, George R. Welch <[email protected]> wrote: > > On 9/17/12 12:37 PM, Michael Smith wrote: >> >> On Mon, Sep 17, 2012 at 9:29 AM, George R. Welch <[email protected]> >> wrote: >>> >>> Hello. For various reasons I am writing my own source client. >>> >>> Most things seem to be working well. Connections work. shout_send() and >>> shout_sync() seem to behave as expected. >>> >>> However, I find that if more than about 10-20 seconds passes between >>> shout_send() calls then libshout crashes (takes my client down) during a >>> subsequent shout_send(). >> >> Are you sure it's libshout crashing, and not your application? > > > Yes, I have checked carefully. I can supply you with a test program that > demonstrates this if you like. A bug report with a test application would be useful - I'm not actively maintaining libshout any more, but other people will look at it eventually. > > > Again, this is incredibly useful. I guess in between my batches of content > I could just send it -80 db of pink noise, or something? Does that sound > about right? That would be a reasonable approach. Mike