Re: libshout crashing during pause

Michael Smith <[email protected]>
Newsgroups gmane.comp.audio.icecast.devel
Message-ID <CAB=BY8s_47u5-nv3-vvsW9xWV2EYbUz23vf1EKXNy5bJ07aLEg@mail.gmail.com>
On Mon, Sep 17, 2012 at 10:44 AM, George R. Welch <[email protected]> wrote:
>
> On 9/17/12 12:37 PM, Michael Smith wrote:
>>
>> On Mon, Sep 17, 2012 at 9:29 AM, George R. Welch <[email protected]>
>> wrote:
>>>
>>> Hello.  For various reasons I am writing my own source client.
>>>
>>> Most things seem to be working well.  Connections work. shout_send() and
>>> shout_sync() seem to behave as expected.
>>>
>>> However, I find that if more than about 10-20 seconds passes between
>>> shout_send() calls then libshout crashes (takes my client down) during a
>>> subsequent shout_send().
>>
>> Are you sure it's libshout crashing, and not your application?
>
>
> Yes, I have checked carefully.  I can supply you with a test program that
> demonstrates this if you like.

A bug report with a test application would be useful - I'm not
actively maintaining libshout any more, but other people will look at
it eventually.

>
>
> Again, this is incredibly useful.  I guess in between my batches of content
> I could just send it -80 db of pink noise, or something? Does that sound
> about right?

That would be a reasonable approach.

Mike
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