Re: Mastering with JAMin and Ardour
Steve Harris <[email protected]>
| Newsgroups | gmane.comp.audio.jamin.devel |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Mar 29, 2005 at 06:46:46AM -0800, R Parker wrote: > Hi Daniel, > > --- Daniel James <[email protected]> wrote: > > Hi Ron, > > > > > So the Tap limiter at the source only limits about > > six > > > times during the entire piece and then for single > > hits > > > on the kick or snare drum. > > > > I agree of course that in this example it's the > > appropriate solution > > for transient peaks of over 0dBFS in the source > > material. But in the > > context of a tutorial I think it's worth emphasising > > that premature > > and excessive limiting wastes the sonic quality > > advantadges of the > > JACK-based approach to mastering. > > Definitely! I probably missed part of the point that > you and Jack were trying to make about the head room > of the 32 bit format. > > I'm still of a mind set that says don't let inputs > peak into the red. Even when Cold Duck was hitting the > red there wasn't really any perceptable distortion and > the limiter won't let our final output exceed 0.0dbfs. > Is the reason I'm not hearing distoration at least > partially because of the head room in the 32 bit > format? Yes, well, the important fact is that its floating point. > > I don't understand the principles behind headroom and > the sample depths. Anyone care to explain or point me > to an URL. Should we plan to include this information > in a future version of our document? I dont know of a good page that describes it, the wikipedia entry is quite good: http://en.wikipedia.org/wiki/Floating_point but its very technical and not specifically related to audio. - Steve ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click