Re: Re: [madplay]:audio_win32.c::struct buffer.event_handle: Can not find the time that sets the event object to the signaled state (Rob Leslie)
cnmmd <[email protected]> Sat, 20 Aug 2005 09:04:04 +0800
| Newsgroups | gmane.comp.audio.mad.devel |
|---|---|
| Message-ID | <[email protected]> |
1'st
Init()
{
...
output[i].event_handle = CreateEvent(0, FALSE /* manual reset */,
FALSE /* initial state */, 0);
----->the event object initial state is FALSE,--nonsignaled.
..
}
After this ,the event_handle is nonsignaled state.
~~~~~~~~~~~~
but in function:
int wait(struct buffer *buffer)
{
MMRESULT error;
DWORD tick;
if (!buffer->playing)
return 0;
switch (WaitForSingleObject(buffer->event_handle, INFINITE)) { ..
}
why the event_handle is signaled state?
I only find this time to setevent:
void CALLBACK callback(HWAVEOUT handle, UINT message, DWORD data,
DWORD param1, DWORD param2)
{
WAVEHDR *header;
struct buffer *buffer;
switch (message) {
case WOM_DONE:
header = (WAVEHDR *) param1;
buffer = (struct buffer *) header->dwUser;
if (SetEvent(buffer->event_handle) == 0) {
...
}
case WOM_OPEN:
case WOM_CLOSE:
-----> nothing to do in this.
break;
}
------------------------------
Message: 2
Date: Fri, 19 Aug 2005 11:39:24 -0700
From: Rob Leslie <[email protected]>
Subject: Re: [mad-dev] [madplay]:audio_win32.c::struct
buffer.event_handle: Can not find the time that sets the event object
to the signaled state
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
On Aug 18, 2005, at 10:26 PM, cnmmd wrote:
> why the event_handle is signaled state?
>
> I only find this time to setevent:
> void CALLBACK callback(HWAVEOUT handle, UINT message, DWORD data,
> DWORD param1, DWORD param2)
> {
> WAVEHDR *header;
> struct buffer *buffer;
>
> switch (message) {
> case WOM_DONE:
> header = (WAVEHDR *) param1;
> buffer = (struct buffer *) header->dwUser;
> if (SetEvent(buffer->event_handle) == 0) {
>
> ...
> }
That's it. This callback routine is passed to waveOutOpen(), which
allows it to be called asynchronously after each data block sent via
waveOutWrite() has finished playing.
-------->yes, This callback routine will to be called after each data
block sent via
[waveOutWrite()] has finished playing. but after waveOutOpen(),the
callback do nothing.the event object is nonsignaled also.
--
Rob Leslie
[email protected]
End of mad-dev Digest, Vol 3, Issue 5
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