Re: multi-deck players?

Marcus Brinkmann <[email protected]>
Newsgroups gmane.comp.audio.netmd.devel
Message-ID <20030117232101.GA30433@ulysses>
On Fri, Jan 17, 2003 at 01:15:24PM +0000, Pete Bentley wrote:
> On Fri, Jan 17, 2003 at 02:07:46PM +0100, Marcus Brinkmann wrote:
> > if anybody who wants to help out can get hands on a multi-deck mini-disc
> > player that is Net MD capable
> 
> Does such a beast even exist?

As if I knew :)
 
> > There is a strong indication that the NetMD protocol supports multi-deck
> > players, but it's not obvious to me how it works out yet.  
> 
> I guess they may have included it in the protocol "for future
> expansion".  But seeing as most of the commands don't have an
> obvious field for addressing multiple decks (subunits) within
> a single unit, I guess they'd have to use a more global scheme,
> ie "select subunit 1" which makes all commands go to subunit 1
> until another select command arrives.
> 
> And if a multi-deck unit *did* exist, wouldn't it make more sense
> for it to appear on the USB bus as two independant NetMD units?

I am not sure.  Note that NetMDAPI.dll has a function called "DiscCount"
which is actually our disk present function.

And the recording related functions in the COM API of NetMD.dll seem to have
a deck argument:

        HRESULT _stdcall Eject([in] long Deck);
        [helpstring("Method IsEjected")]
        HRESULT _stdcall IsEjected(
                        [in] long Deck, 
                        [out] long* pEjected);
        [helpstring("Method Record")]
        HRESULT _stdcall Record([in] long Deck);
        [helpstring("Method RecPause")]
        HRESULT _stdcall RecPause([in] long Deck);
        [helpstring("Method RecUnpause")]
        HRESULT _stdcall RecUnpause([in] long Deck);
        [helpstring("Method RecStop")]
        HRESULT _stdcall RecStop([in] long Deck);
        [helpstring("Method PutRecMode")]
        HRESULT _stdcall PutRecMode(
                        [in] long Deck, 
                        [in] _OPD_RECMODEINFO* pData);
        [helpstring("Method GetRecMode")]
        HRESULT _stdcall GetRecMode(
                        [in] long Deck, 
                        [out] _OPD_RECMODEINFO** ppData);

Now, I certainly don't know enough yet to make much sense into that.  Maybe
pondering the assembler code further will help.  But for now I am going to
concentrate on the more applicable issues like character sets and the like.
From my reverse engineering efforts I am figuring out the details faster
than I can write them down...

Oh, and, Pete, one second has 44100/512 = 86.132812 frames (referring to an
older post by you).

Thanks,
Marcus
 

-- 
`Rhubarb is no Egyptian god.' GNU      http://www.gnu.org    [email protected]
Marcus Brinkmann              The Hurd http://www.gnu.org/software/hurd/
[email protected]
http://www.marcus-brinkmann.de/
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