Effects Explained
SoX NG <[email protected]> Thu, 2 Jan 2025 01:11:39 +0100
| Newsgroups | gmane.comp.audio.sox,gmane.comp.audio.sox.devel |
|---|---|
| Message-ID | <[email protected]> |
There's a link in the SoX manual that points to a series of articles by
Scott Lehman explaining effects that has disappeared from the web and is
only partially archived on archive.org
* Expansion/Noise Gating
<https://codeberg.org/sox_ng/sox_ng/wiki/Expansion>
* Equalization <https://codeberg.org/sox_ng/sox_ng/wiki/Equalization>
* Compression/Limiting
<https://codeberg.org/sox_ng/sox_ng/wiki/Compression>
* Phase Shifting (Phasing)
<https://web.archive.org/web/20100110002107/http://www.harmony-central.com/Effects/Articles/Phase_Shifting/>
* Ring_Modulation
<https://codeberg.org/sox_ng/sox_ng/wiki/Ring_Modulation>
* Chorus <https://codeberg.org/sox_ng/sox_ng/wiki/Chorus>
* Delay <https://codeberg.org/sox_ng/sox_ng/wiki/Delay>
* Reverberation <https://codeberg.org/sox_ng/sox_ng/wiki/Reverb>
* Flanging <https://codeberg.org/sox_ng/sox_ng/wiki/Flanging>
Ive recovered it into the sox_ng wiki for those of you interested:
https://codeberg.org/sox_ng/sox_ng/wiki/EffectsExplained
Enjoy, and report any breakage
M
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