Effects Explained

SoX NG <[email protected]> Thu, 2 Jan 2025 01:11:39 +0100
Newsgroups gmane.comp.audio.sox,gmane.comp.audio.sox.devel
Message-ID <[email protected]>
There's a link in the SoX manual that points to a series of articles by 
Scott Lehman explaining effects that has disappeared from the web and is 
only partially archived on archive.org

  * Expansion/Noise Gating
    <https://codeberg.org/sox_ng/sox_ng/wiki/Expansion>
  * Equalization <https://codeberg.org/sox_ng/sox_ng/wiki/Equalization>
  * Compression/Limiting
    <https://codeberg.org/sox_ng/sox_ng/wiki/Compression>
  * Phase Shifting (Phasing)
    <https://web.archive.org/web/20100110002107/http://www.harmony-central.com/Effects/Articles/Phase_Shifting/>
  * Ring_Modulation
    <https://codeberg.org/sox_ng/sox_ng/wiki/Ring_Modulation>
  * Chorus <https://codeberg.org/sox_ng/sox_ng/wiki/Chorus>
  * Delay <https://codeberg.org/sox_ng/sox_ng/wiki/Delay>
  * Reverberation <https://codeberg.org/sox_ng/sox_ng/wiki/Reverb>
  * Flanging <https://codeberg.org/sox_ng/sox_ng/wiki/Flanging>

Ive recovered it into the sox_ng wiki for those of you interested:

https://codeberg.org/sox_ng/sox_ng/wiki/EffectsExplained


Enjoy, and report any breakage


    M



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