Re: R: R: Comment ID3 tag not read

Martin Guy <[email protected]> Mon, 28 Apr 2025 10:50:03 +0200
Newsgroups gmane.comp.audio.sox
Message-ID <[email protected]>
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On 28/04/25 09:52, bandiera.marco_2006--- via Sox-users wrote:


> In fact I am absolutely not able to program these effects

I guessed maybe that :)

> I only propose their creation because I think they would be useful.


Thanks, and I'm sure many people agree with you, but only

already-implemented effects are practical.  An EBU-R128

loudness measurement also has some support, and

libebur128 does exist, but it's not strongly enough felt

to result in anyone actually putting up some dough

to encourage someone to do it.

(and probably not me unless that it specifically requested;

I have rather a lot of easier (hence giving more for less) stuff

on the list.)


> https://integraudio.com/5-best-reverb-removal-plugins/

Right, so the math theory on how to do it is there, but those

are all closed-source buy-me-only executable blobs so unless

there's something similar in, say, Audacity or something, it's

all work to do. Just translating and adapting dolbybcsoftwaredecode

into libdolbyb has taken weeks full-time, and that's with

the algorithm already coded and with considerable help

from the original author.


     M

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    <div class="moz-cite-prefix">On 28/04/25 09:52,
      bandiera.marco_2006--- via Sox-users wrote:<br>
    </div>
    <p><br>
    </p>
    <p><span style="white-space: pre-wrap">&gt; In fact I am absolutely not able to program these effects</span></p>
    <p><span style="white-space: pre-wrap">
</span></p>
    <p><span style="white-space: pre-wrap">I guessed maybe that :)
</span></p>
    <p><span style="white-space: pre-wrap">
</span></p>
    <p><span style="white-space: pre-wrap">&gt; I only propose their creation because I think they would be useful.</span></p>
    <p><br>
    </p>
    <p>Thanks, and I'm sure many people agree with you, but only</p>
    <p>already-implemented effects are practical.  An EBU-R128</p>
    <p>loudness measurement also has some support, and</p>
    <p>libebur128 does exist, but it's not strongly enough felt</p>
    <p>to result in anyone actually putting up some dough</p>
    <p>to encourage someone to do it.</p>
    <p>(and probably not me unless that it specifically requested;</p>
    <p>I have rather a lot of easier (hence giving more for less) stuff</p>
    <p>on the list.)<br>
    </p>
    <p><br>
    </p>
    <p><span style="white-space: pre-wrap">&gt; <a class="moz-txt-link-freetext" href="https://integraudio.com/5-best-reverb-removal-plugins/">https://integraudio.com/5-best-reverb-removal-plugins/</a></span></p>
    <p><span style="white-space: pre-wrap">
</span></p>
    <p><span style="white-space: pre-wrap">Right, so the math theory on how to do it is there, but those</span></p>
    <p><span style="white-space: pre-wrap">are all closed-source buy-me-only executable blobs so unless</span></p>
    <p><span style="white-space: pre-wrap">there's something similar in, say, Audacity or something, it's</span></p>
    <p><span style="white-space: pre-wrap">all work to do. Just translating and adapting dolbybcsoftwaredecode</span></p>
    <p><span style="white-space: pre-wrap">into libdolbyb has taken weeks full-time, and that's with</span></p>
    <p><span style="white-space: pre-wrap">the algorithm already coded and with considerable help</span></p>
    <p><span style="white-space: pre-wrap">from the original author.</span></p>
    <p><br>
    </p>
    <p>    M<br>
    </p>
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