Re: sox_ng-14.6.0 released
Sylvain Leroux <[email protected]> Tue, 17 Jun 2025 22:20:17 +0200 (GMT+02:00)
| Newsgroups | gmane.comp.audio.sox |
|---|---|
| Message-ID | <[email protected]> |
--===============4394642122989280434== Content-Type: multipart/alternative; boundary="----=_Part_4_50054702.1750191618702" ------=_Part_4_50054702.1750191618702 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable 17 juin 2025 20:16:51 SoX NG <[email protected]>: > Well, we seem to have shaken 14.6 out over the last month > and 14.6.0 is now up at >=20 > =C2=A0=C2=A0=C2=A0 https://codeberg.org/sox_ng/sox_ng/releases >=20 > Apart from the last six months' enhancements, bug fixes and relaxations, > the most interesting additions are two new effects and > a new combine method for synth. >=20 > Effect dolbyb is the big one, something people have been hankering for > for some time now, and its frequency response curves, though not as > exact as commercial offerings such as DDiCodec claim, are surprisingly > close to those of a Nakamichi NR-200. We have yet to see how close its > reactions in the time domain are to the real thing but as it is a digital > simulation of real Dolby B electronic circuitry, my expectations are good= . >=20 > The tricky part is adjusting its response to whatever level the tape was > digitized at; a real tape deck knows what voltages represent the "Dolby l= evel" > on the tape itself, corresponding to the saturation level of the tape its= elf, > but when it's been digitized through a preamp and the sound card's mixer, > the level could be anything, which is what its "threshold gain" parameter > is for. As yet, listening tests at a variety of levels is the best we hav= e > but are hoping to be able to semi-automate an initial guess for it. >=20 > The second new effect is "softvol". If one of those is in the effects cha= in, > the 'v' and 'V' keys in interactive mode (i.e. when it's called as "play_= ng") > adjust the volume while it's playing, something that seems to have stoppe= d > working when it's trying to adjust the volume in the sound card's mixer, > and it goes far over "to 11", limiting itself only when the audio would > have clipped. >=20 > Its other optional parameter slowly increases the volume, again limited t= o > when the audio would have clipped. This not only lets you play a range of > tracks recorded at different levels and adjusts them all to about the sam= e > volume, but brings out the quiet passages. My personal favourite is > "softvol 400 10" which gradually increases the volume so that it doubles > in ten seconds if everything is quiet, but it starts at 40,000% of normal= volume > giving a strange emphasis to the opening moments of the track, which may = contain > something quiet but interesting and at worst make a track start with a bu= rst. >=20 > Lastly, the "synth vdelay" option uses the synthesized wave as an offset > into a delay line of the input signal, which allows the creation of a ran= ge > of custom choruses and phasers as well as some strange other effects. >=20 > An example of softvol and vdelay in action can be found under > http://martinwguy.net/test of which Osage Extension is the apparently > silent second half of the leadout of the film "Killers of the Flower Moon= " > but which is actually something very very quiet: a fly passes, > distant thunder rolls, wolves howl in the distance, all overlaid with > the MP3 noise of the original amplified to an audible level and all > processed with a triangular vdelay to make it yodel by an octave and a ha= lf. > Osage_Harper instead is a 6-minute track that this serendipitous discover= y > inspired a contemporary composer, David "Kawika" Harper, to create. >=20 > Thanks to the many developers who contributed changes included in this re= lease > and to the authors who pulled all the stops out to help me make the best > we could of their work. >=20 > The next new-feature release, 14.7.0, is scheduled for November '25, > and, in August, bug-fix releases to each of the 14.X release series. >=20 > All contributions, suggestions and reports of oddities are welcome. >=20 > =C2=A0=C2=A0=C2=A0 M >=20 >=20 >=20 > _______________________________________________ > Sox-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/sox-users Congratulations, and thanks to the team and all contributors. It is a pleas= ure seeing the revival of that project. The one feature it always lacked was good noise reduction. At the time, Aud= acity was much better than Sox at removing mic and background (mostly) whit= e noise. Maybe there is an issue tracker where I might ask that for the nex= t feature release? Best regards, - Sylvain Leroux ------=_Part_4_50054702.1750191618702 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <html> <head> <meta name=3D"viewport" content=3D"width=3Ddevice-width, initial-scale=3D= 1.0"> </head> <body> <div> <br> <div> <p>17 juin 2025 20:16:51 SoX NG <[email protected]>:</p> </div> <blockquote style=3D"margin:0;border-left:3px solid #ccc; padding-left:1= 0px"> <div> Well, we seem to have shaken 14.6 out over the last month<br>and 14.6.= 0 is now up at<br><br> https://codeberg.org/sox_ng/sox_n= g/releases<br><br>Apart from the last six months' enhancements, bug fixes a= nd relaxations,<br>the most interesting additions are two new effects and<b= r>a new combine method for synth.<br><br>Effect dolbyb is the big one, some= thing people have been hankering for<br>for some time now, and its frequenc= y response curves, though not as<br>exact as commercial offerings such as D= DiCodec claim, are surprisingly<br>close to those of a Nakamichi NR-200. We= have yet to see how close its<br>reactions in the time domain are to the r= eal thing but as it is a digital<br>simulation of real Dolby B electronic c= ircuitry, my expectations are good.<br><br>The tricky part is adjusting its= response to whatever level the tape was<br>digitized at; a real tape deck = knows what voltages represent the "Dolby level"<br>on the tape itself, corr= esponding to the saturation level of the tape itself,<br>but when it's been= digitized through a preamp and the sound card's mixer,<br>the level could = be anything, which is what its "threshold gain" parameter<br>is for. As yet= , listening tests at a variety of levels is the best we have<br>but are hop= ing to be able to semi-automate an initial guess for it.<br><br>The second = new effect is "softvol". If one of those is in the effects chain,<br>the 'v= ' and 'V' keys in interactive mode (i.e. when it's called as "play_ng")<br>= adjust the volume while it's playing, something that seems to have stopped<= br>working when it's trying to adjust the volume in the sound card's mixer,= <br>and it goes far over "to 11", limiting itself only when the audio would= <br>have clipped.<br><br>Its other optional parameter slowly increases the = volume, again limited to<br>when the audio would have clipped. This not onl= y lets you play a range of<br>tracks recorded at different levels and adjus= ts them all to about the same<br>volume, but brings out the quiet passages.= My personal favourite is<br>"softvol 400 10" which gradually increases the= volume so that it doubles<br>in ten seconds if everything is quiet, but it= starts at 40,000% of normal volume<br>giving a strange emphasis to the ope= ning moments of the track, which may contain<br>something quiet but interes= ting and at worst make a track start with a burst.<br><br>Lastly, the "synt= h vdelay" option uses the synthesized wave as an offset<br>into a delay lin= e of the input signal, which allows the creation of a range<br>of custom ch= oruses and phasers as well as some strange other effects.<br><br>An example= of softvol and vdelay in action can be found under<br>http://martinwguy.ne= t/test of which Osage Extension is the apparently<br>silent second half of = the leadout of the film "Killers of the Flower Moon"<br>but which is actual= ly something very very quiet: a fly passes,<br>distant thunder rolls, wolve= s howl in the distance, all overlaid with<br>the MP3 noise of the original = amplified to an audible level and all<br>processed with a triangular vdelay= to make it yodel by an octave and a half.<br>Osage_Harper instead is a 6-m= inute track that this serendipitous discovery<br>inspired a contemporary co= mposer, David "Kawika" Harper, to create.<br><br>Thanks to the many develop= ers who contributed changes included in this release<br>and to the authors = who pulled all the stops out to help me make the best<br>we could of their = work.<br><br>The next new-feature release, 14.7.0, is scheduled for Novembe= r '25,<br>and, in August, bug-fix releases to each of the 14.X release seri= es.<br><br>All contributions, suggestions and reports of oddities are welco= me.<br><br> M<br><br><br><br>___________________________= ____________________<br>Sox-users mailing list<br>[email protected]= ge.net<br>https://lists.sourceforge.net/lists/listinfo/sox-users<br> </div> </blockquote> </div> <span dir=3D"ltr" style=3D"margin-top:0; margin-bottom:0;">Congrat= ulations, and thanks to the team and all contributors. It is a pleasure see= ing the revival of that project. </span> <br> <br> <span dir=3D"ltr" style= =3D"margin-top:0; margin-bottom:0;">The one feature it always lacked was go= od noise reduction. At the time, Audacity was much better than Sox at remov= ing mic and background (mostly) white noise. Maybe there is an issue tracke= r where I might ask that for the next feature release? </span> <br> <br> <s= pan dir=3D"ltr" style=3D"margin-top:0; margin-bottom:0;">Best regards, </sp= an> <br> <span dir=3D"ltr" style=3D"margin-top:0; margin-bottom:0;">- Sylva= in Leroux </span> <br> </body> </html> ------=_Part_4_50054702.1750191618702-- --===============4394642122989280434== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============4394642122989280434== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Sox-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/sox-users --===============4394642122989280434==--