Re: iphone
| Newsgroups | gmane.comp.audio.supercollider.devel |
|---|---|
| Message-ID | <CAB_zQYtudzBsWFoCBuQ8kjf4Eacq5=7auYdncx=DBg+6oVBUJA@mail.gmail.com> |
> We'd need an effort from the iSCKit team as well, or someone(s) committed > to work on it with their blessing, and presumably starting with that > effort. They should update their repo to the current version of SC with > a common sense effort to draw clear lines of distinction between platform > specific code and shared code. I agree. Until this is done I don't see much of a path for integration. But 3.4 is quite old. > Re: Significance of SuperCollider on mobile. Making SC available as an > option for sound generation on mobile seems to have a natural and > undeniable upside. SC could influence industry standards. Not to > mention the technology push and legitimacy SC will get from the gaming > community. I'm sorry, maybe I'm just dense but I don't see how these things are related at all. > Big question is... if someone magically delivered a pull request tomorrow > with a full integration that sustained iSCKit without significant > side-effects to the current version of SC... would this PR be accepted > by sd-dev community? That is the first step. I don't know. My feeling is, yes, but *only if* that PR is made with some sort of understand that the original contributor will take part in its maintenance. Realistically speaking there are only so many things we as a project can work on. If it's a one-time contribution that is abandoned or unsupported by the original author, my fear is that it's very likely it will languish and become a burden to active development in other areas. For example, while reworking one of my older PRs I spent a good 5 hours or so making sure old SC_IPHONE code was preserved. So, I guess the best first step is to reach out to the author of iSCKit and see how they feel about this. I'd be happy to do that. Regards, Brian