antialiased oscillators spec

nathan-PB1wun9k+p9Wk0Htik3J/[email protected] Wed, 23 May 2018 13:26:33 -0700
Newsgroups gmane.comp.audio.supercollider.devel
Message-ID <[email protected]>
hi list,

i am working on a set of new antialiased oscillators for supercollider 
that i hope will replace Saw/Pulse with several improvements -- better 
CPU efficiency, cleaner aliasing, support for phase control, and hard 
sync. also, a new antialiased version of VarSaw.

while working on them, i'm finding that there are a surprising number of 
nontrivial design decisions to be made. since we don't want core ugens 
to ever change, i think a spec is very much warranted. so here it is:

https://gist.github.com/snappizz/435ff89c81181ca9e509e67794c0f1bb

please look over it carefully and nitpick to your heart's content.

the plan is to introduce these into sc3-plugins so that we have some 
wiggle room for breaking changes if need be, and then move them to core 
after we've agreed that they're ready for production.


nathan

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