Re: Issue with NRT rendering of patterns

[email protected]
Newsgroups gmane.comp.audio.supercollider.user
Message-ID <CAKsA1ixMDh1dzAaACvrgNUZtTCdgNibSocvENbKYQAz+=R6kYg@mail.gmail.com>
Aha thank you HJH. I made a reply to the scsynth thread. I have this
partially working. . . except in a parallel Ppar() stream with two Pmono()
patterns, only one of the two Pmono() patterns is actually recorded via
NRT. I am sure it is something simple. Thanks again for your help.

On Sun, Mar 21, 2021 at 8:08 PM <[email protected]> wrote:

> On Mon, Mar 22, 2021 at 1:35 AM <[email protected]> wrote:
> > Hello, I'm relatively new to SuperCollider & having some difficulty
> setting up non-real time score & audio rendering of patterns.
>
> This is the same question as on the forum, right?
>
> It's basically the same people on the mailing list and the forum --
> asking in both places isn't necessarily going to get you a faster
> answer lol
>
> Answered here --
> https://scsynth.org/t/nrt-score-audio-rendering-issues/3470/5 -- the
> short summary is that you're initializing the buffer variable after
> using it.
>
> hjh
>
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