Re: Issue with NRT rendering of patterns
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <CAKsA1ixMDh1dzAaACvrgNUZtTCdgNibSocvENbKYQAz+=R6kYg@mail.gmail.com> |
Aha thank you HJH. I made a reply to the scsynth thread. I have this partially working. . . except in a parallel Ppar() stream with two Pmono() patterns, only one of the two Pmono() patterns is actually recorded via NRT. I am sure it is something simple. Thanks again for your help. On Sun, Mar 21, 2021 at 8:08 PM <[email protected]> wrote: > On Mon, Mar 22, 2021 at 1:35 AM <[email protected]> wrote: > > Hello, I'm relatively new to SuperCollider & having some difficulty > setting up non-real time score & audio rendering of patterns. > > This is the same question as on the forum, right? > > It's basically the same people on the mailing list and the forum -- > asking in both places isn't necessarily going to get you a faster > answer lol > > Answered here -- > https://scsynth.org/t/nrt-score-audio-rendering-issues/3470/5 -- the > short summary is that you're initializing the buffer variable after > using it. > > hjh > > _______________________________________________ > sc-users mailing list > > info (subscription, etc.): > http://www.birmingham.ac.uk/facilities/ea-studios/research/supercollider/mailinglist.aspx > archive: http://www.listarc.bham.ac.uk/marchives/sc-users/ > search: http://www.listarc.bham.ac.uk/lists/sc-users/search/ >