Looked into upgrading Xcode earlier today. I can't find a version that will
run on my old OS, so I guess it's time to finally upgrade to something more
recent. There are various other reasons why I might want to do that anyway.
On Sat, Mar 27, 2021 at 3:18 PM <[email protected]> wrote:
> might be, you see if you can use Rez in the command line and eventually
> run the full command in CMakeLists (around line 202, you would have to
> replace all variables).
> in any case I'd defintely consider upgrading XCode
>
> ...
> gerard
>
> Missatge de l'adreça <[email protected]> del dia ds., 27 de març 2021 a
> les 18:46:
>
>> I tried running cmake again and looking at top in another terminal. I
>> noticed that Rez has a minus sign after the process ID, which I think
>> indicates a 32-bit app. Could a 32-bit version of Rez be the issue? Maybe
>> it's finally time to upgrade my OS...
>>
>> 37613- Rez 0.0 00:00.03 2 1 32 1936K 0B 0B
>> 37574
>>
>> 37574 cmake 0.0 00:00.36 1 0 19 5096K 0B 0B
>> 37574
>>
>> On Sat, Mar 27, 2021 at 11:46 AM <[email protected]> wrote:
>>
>>> It builds fine for me on Catalina and Mojave, have not tried Big Sur.
>>>
>>> ...
>>>
>>> gerard
>>>
>>> Missatge de l'adreça <[email protected]> del dia ds., 27 de març 2021
>>> a les 14:27:
>>>
>>>> Hello Gerard,
>>>>
>>>> It does seem to be some sort of cmake issue. I’m the machine right
>>>> now, but I did run top last time I tried to build it, and I wasn’t seeing
>>>> any processor spikes- in fact, CPU was reading 96% idle.
>>>>
>>>> What version are you testing on? Big Sur?
>>>>
>>>> On Mar 27, 2021, at 8:51 AM, [email protected] wrote:
>>>>
>>>>
>>>> Hello, I don't have a 10.13 machine to test, but travis seems to be
>>>> building fine on 10.13.
>>>> This seems it could be some CMake issue, but hard to tell without an
>>>> error message, is there some process running at 100% cpu?
>>>>
>>>> ...
>>>>
>>>> gerard
>>>>
>>>> Missatge de l'adreça <[email protected]> del dia dc., 24 de març 2021
>>>> a les 14:04:
>>>>
>>>>> Hello,
>>>>> My SuperColliderAU build is getting hung up after running CMake. It
>>>>> gets to this point in the process, and just sits there. SuperCollider
>>>>> itself builds without issues. I'm running MacOS10.13.6.
>>>>>
>>>>> -- The C compiler identification is AppleClang 10.0.0.10001145
>>>>>
>>>>> -- The CXX compiler identification is AppleClang 10.0.0.10001145
>>>>>
>>>>> -- Detecting C compiler ABI info
>>>>>
>>>>> -- Detecting C compiler ABI info - done
>>>>>
>>>>> -- Check for working C compiler:
>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
>>>>> - skipped
>>>>>
>>>>> -- Detecting C compile features
>>>>>
>>>>> -- Detecting C compile features - done
>>>>>
>>>>> -- Detecting CXX compiler ABI info
>>>>>
>>>>> -- Detecting CXX compiler ABI info - done
>>>>>
>>>>> -- Check for working CXX compiler:
>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>> - skipped
>>>>>
>>>>> -- Detecting CXX compile features
>>>>>
>>>>> -- Detecting CXX compile features - done
>>>>>
>>>>> Building SuperColliderAU
>>>>>
>>>>> -- Found Pthreads: /usr/lib/libpthread.dylib
>>>>>
>>>>> -- Found homebrew install of libsndfile
>>>>>
>>>>> -- Using bundled boost
>>>>>
>>>>> -- Using bundled yaml-cpp
>>>>>
>>>>> -- HID support disabled
>>>>>
>>>>
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