Re: ATK: HOAbinaural in NRT?

[email protected] Sun, 23 May 2021 10:22:38 +0800
Newsgroups gmane.comp.audio.supercollider.user
Message-ID <CAFniQ7X0p68aQn0PKAXqsKWFp16wmY7ZONXhzC=got_Qpe-34Q@mail.gmail.com>
On Sat, May 22, 2021 at 3:09 AM Joseph Anderson <[email protected]> wrote:
> I presume you're aware of Florian's recipe illustrating NRT use of HOADecLebedev26?
>
> This isn't exactly HOABinaural, but maybe a good place to start?

Out of curiosity, I read through this.

I don't see where it is loading the IR buffers into the NRT server.

> So let's make decoder, that is playing the decoded signal on the first 2 channels (0,1) and is listening on channel (2,3,4,5) for a b-format:
>
> HOADecLebedev26.loadHrirFilters(s); // load the HRIR filters first

That's loading into a real-time server instance, isn't it?

It looks like this recipe is producing the HOA-encoded format by NRT,
but then decoding in RT... the question was about using the IRs in an
NRT server.

So what's needed is an example to extract the server commands from
loadHrirFilters and put these into the score.

It seems I don't have HOA installed, so that's as far as I can go for
now. *Maybe* aServer.makeBundle() would get access to the commands but
I can't test now.

hjh

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