Re: Studying source
[email protected] Mon, 7 Jun 2021 00:32:21 +0200
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <[email protected]> |
There's a chapter in the Supercollider Book about Server internals. Maybe that would be a good start before digging into the actual source code. > This sounds great but the Cmake process and the make > process are sort of opaque to me, You don't need to understand the build system to understand how the software works. You can just ignore it for now. However, cmake is widely used in the C++ world, so it's certainly not a bad idea to learn the basics. > so I was wondering which files to start at. I'd say, start with "scsynth_main.cpp", which is the entry point of the scsynth application, and gradually work yourself up from there :-) Chrisotf On 06.06.2021 23:29, clfest-f/[email protected] wrote: > I heard a recording by James McCartney saying that if we're interested > in how SuperCollider handles sound from the bottom we ought to study > the C++ code. This sounds great but the Cmake process and the make > process are sort of opaque to me, so I was wondering which files to start > at. I have studied the source code for FORMULA (another music programming > language) before, but it's build process was a little less elaborate. > > Thank You For Your Attention > _______________________________________________ sc-users mailing list info (subscription, etc.): http://www.birmingham.ac.uk/facilities/ea-studios/research/supercollider/mailinglist.aspx archive: http://www.listarc.bham.ac.uk/marchives/sc-users/ search: http://www.listarc.bham.ac.uk/lists/sc-users/search/